This map shows the geographic impact of André Melzer's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by André Melzer with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites André Melzer more than expected).
This network shows the impact of papers produced by André Melzer. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by André Melzer. The network helps show where André Melzer may publish in the future.
Co-authorship network of co-authors of André Melzer
This figure shows the co-authorship network connecting the top 25 collaborators of André Melzer.
A scholar is included among the top collaborators of André Melzer based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with André Melzer. André Melzer is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Melzer, André & Elisabeth Engelberg. (2018). Dark Souls like "Dark Souls": Personality Characteristics and Preference for Violent Video Games. Open Repository and Bibliography (University of Luxembourg).1 indexed citations
Melzer, André & Elisabeth Engelberg. (2016). Game character appeal in the eye of the beholder: The role of gendered perceptions. Open Repository and Bibliography (University of Luxembourg).1 indexed citations
Happ, Christian, André Melzer, & Georges Steffgen. (2012). Superman vs. BAD man? Empathy and game character influence the effects of violent video games. Open Repository and Bibliography (University of Luxembourg).2 indexed citations
13.
Happ, Christian, et al.. (2012). IT Security. An empirical study on the willingness of people to communicate personal data. Open Repository and Bibliography (University of Luxembourg).1 indexed citations
Melzer, André, Christian Happ, & Georges Steffgen. (2010). Violence for the masses: The impact of violence in electronic mass media. Open Repository and Bibliography (University of Luxembourg).3 indexed citations
16.
Steffgen, Georges, Jan Pfetsch, Andreas König, & André Melzer. (2010). Effects of traditional bullying and empathy on cyberbullying. Open Repository and Bibliography (University of Luxembourg).2 indexed citations
17.
Melzer, André, et al.. (2006). Using the Moles and the Mini Moles software sytem to bridge the gap between indoor and outdoor learning experiences. Open Repository and Bibliography (University of Luxembourg). 4(2).1 indexed citations
18.
Melzer, André, et al.. (2005). Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools.. 123–130.7 indexed citations
19.
Winkler, Thomas, et al.. (2005). Bubble Caster − A Mixed Reality Children Application for Interactive Shadow Play. Open Repository and Bibliography (University of Luxembourg).1 indexed citations
20.
Wippich, Werner, et al.. (1998). Picture or word superiority effects in implicit memory: levels of processing, attention and retrieval constraints. Swiss Journal of Psychology. 51(1). 33–46.11 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.