Immediate Impact

30 standout
Sub-graph 1 of 12

Citing Papers

Gamification of e-learning in higher education: a systematic literature review
2023 Standout
Effectiveness of STEM-Based Learning in Teaching 21 st Century Skills in Generation Z Student in Science Learning: A Meta-Analysis
2023 Standout
2 intermediate papers

Works of Guan Saw being referenced

Out-of-school time STEM program: Students’ attitudes toward and career interests in mathematics and science
2019
Examining a Massive Multiplayer Online Role-Playing Game as a Digital Game-Based Learning Platform
2014

Author Peers

Author Last Decade Papers Cites
Guan Saw 171 99 58 58 24 311
Sarah Levine 129 58 96 42 27 370
Noah D. Drezner 240 128 119 80 23 356
Spela Godec 210 137 91 36 26 353
Roxanne Hughes 219 127 32 36 21 356
Peter McCarthy 174 50 41 46 22 334
Laura B. Sample McMeeking 214 68 43 39 18 348
Casey E. George‐Jackson 201 173 31 46 12 318
Daniel Z. Grunspan 172 84 62 92 13 363
Cassandra McCall 127 95 62 31 19 307
Renee Michelle Goertzen 238 110 41 31 20 347

All Works

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Rankless by CCL
2026