Immediate Impact
30 standout
Citing Papers
Gamification of e-learning in higher education: a systematic literature review
2023 Standout
Effectiveness of STEM-Based Learning in Teaching 21 st Century Skills in Generation Z Student in Science Learning: A Meta-Analysis
2023 Standout
Works of Guan Saw being referenced
Out-of-school time STEM program: Students’ attitudes toward and career interests in mathematics and science
2019
Examining a Massive Multiplayer Online Role-Playing Game as a Digital Game-Based Learning Platform
2014
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Guan Saw | 171 | 99 | 58 | 58 | 24 | 311 | |
| Sarah Levine | 129 | 58 | 96 | 42 | 27 | 370 | |
| Noah D. Drezner | 240 | 128 | 119 | 80 | 23 | 356 | |
| Spela Godec | 210 | 137 | 91 | 36 | 26 | 353 | |
| Roxanne Hughes | 219 | 127 | 32 | 36 | 21 | 356 | |
| Peter McCarthy | 174 | 50 | 41 | 46 | 22 | 334 | |
| Laura B. Sample McMeeking | 214 | 68 | 43 | 39 | 18 | 348 | |
| Casey E. George‐Jackson | 201 | 173 | 31 | 46 | 12 | 318 | |
| Daniel Z. Grunspan | 172 | 84 | 62 | 92 | 13 | 363 | |
| Cassandra McCall | 127 | 95 | 62 | 31 | 19 | 307 | |
| Renee Michelle Goertzen | 238 | 110 | 41 | 31 | 20 | 347 |
All Works
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