Zhichun Liu

547 total citations
24 papers, 312 citations indexed

About

Zhichun Liu is a scholar working on Developmental and Educational Psychology, Computer Science Applications and Artificial Intelligence. According to data from OpenAlex, Zhichun Liu has authored 24 papers receiving a total of 312 indexed citations (citations by other indexed papers that have themselves been cited), including 12 papers in Developmental and Educational Psychology, 9 papers in Computer Science Applications and 5 papers in Artificial Intelligence. Recurrent topics in Zhichun Liu's work include Educational Games and Gamification (9 papers), Teaching and Learning Programming (6 papers) and Online Learning and Analytics (5 papers). Zhichun Liu is often cited by papers focused on Educational Games and Gamification (9 papers), Teaching and Learning Programming (6 papers) and Online Learning and Analytics (5 papers). Zhichun Liu collaborates with scholars based in United States, Hong Kong and China. Zhichun Liu's co-authors include Chih‐Pu Dai, Jewoong Moon, Valerie J. Shute, Fengfeng Ke, Seyedahmad Rahimi, Byung-Joo Kim, Ginny Smith, Russell G. Almond, Xiaoyong Hu and Qintai Hu and has published in prestigious journals such as SHILAP Revista de lepidopterología, Nuclear Physics B and Educational Psychology Review.

In The Last Decade

Zhichun Liu

20 papers receiving 299 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Zhichun Liu United States 10 160 96 76 48 43 24 312
Ju-Ling Shih Taiwan 7 201 1.3× 72 0.8× 83 1.1× 26 0.5× 75 1.7× 36 337
Amna Khan Pakistan 4 113 0.7× 51 0.5× 70 0.9× 62 1.3× 41 1.0× 25 307
Lucia Ferlino Italy 8 132 0.8× 64 0.7× 100 1.3× 19 0.4× 66 1.5× 30 258
Junjie Shang China 11 175 1.1× 94 1.0× 149 2.0× 31 0.6× 76 1.8× 38 368
Antero Lindstedt Finland 8 266 1.7× 95 1.0× 84 1.1× 44 0.9× 45 1.0× 17 427
Victoria Guillén-Nieto Spain 5 150 0.9× 55 0.6× 64 0.8× 38 0.8× 36 0.8× 7 255
Christian Sebastian Loh United States 9 225 1.4× 90 0.9× 52 0.7× 91 1.9× 36 0.8× 19 329
Boyan Bontchev Bulgaria 9 170 1.1× 68 0.7× 39 0.5× 79 1.6× 53 1.2× 54 316
Jessica Andrews‐Todd United States 8 251 1.6× 88 0.9× 150 2.0× 74 1.5× 45 1.0× 17 423

Countries citing papers authored by Zhichun Liu

Since Specialization
Citations

This map shows the geographic impact of Zhichun Liu's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Zhichun Liu with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Zhichun Liu more than expected).

Fields of papers citing papers by Zhichun Liu

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Zhichun Liu. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Zhichun Liu. The network helps show where Zhichun Liu may publish in the future.

Co-authorship network of co-authors of Zhichun Liu

This figure shows the co-authorship network connecting the top 25 collaborators of Zhichun Liu. A scholar is included among the top collaborators of Zhichun Liu based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Zhichun Liu. Zhichun Liu is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
2.
Ng, Davy Tsz Kit, et al.. (2025). Fostering responsible AI literacy: A systematic review of K-12 AI ethics education. SHILAP Revista de lepidopterología. 8. 100422–100422. 1 indexed citations
3.
Law, Nancy, et al.. (2025). The role of generative AI in collaborative problem‐solving of authentic challenges. British Journal of Educational Technology. 1 indexed citations
5.
Liu, Zhichun, et al.. (2024). Bringing computational thinking into classrooms: a systematic review on supporting teachers in integrating computational thinking into K-12 classrooms. International Journal of STEM Education. 11(1). 6 indexed citations
6.
Dai, Chih‐Pu, et al.. (2024). Effects of Artificial Intelligence-Powered Virtual Agents on Learning Outcomes in Computer-Based Simulations: A Meta-Analysis. Educational Psychology Review. 36(1). 29 indexed citations
7.
Zhang, Qing, Zhichun Liu, Yudong Shi, et al.. (2023). Association of thyroid-stimulating hormone and lipid levels with suicide attempts among adolescents with major depressive disorder in China. Frontiers in Psychiatry. 13. 1031945–1031945. 15 indexed citations
11.
Liu, Zhichun & Allan Jeong. (2022). Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills. Educational Technology Research and Development. 70(5). 1867–1891. 8 indexed citations
12.
Zhang, Dapeng, Zhichun Liu, Song Wang, et al.. (2022). Sleep disorders mediate the link between childhood trauma and depression severity in children and adolescents with depression. Frontiers in Psychiatry. 13. 993284–993284. 8 indexed citations
13.
Liu, Xinyi & Zhichun Liu. (2022). Exploring the impact of media discourse on social perceptions towards biomass energy utilization in China. Energy Strategy Reviews. 42. 100896–100896. 14 indexed citations
14.
Dennen, Vanessa P., et al.. (2021). Supporting new online instructors and engaging remote learners during COVID-19: a distributed team teaching approach. Journal of Research on Technology in Education. 54(sup1). 9 indexed citations
15.
Shute, Valerie J., Seyedahmad Rahimi, Zhichun Liu, et al.. (2021). Does embedding learning supports enhance transfer during game-based learning?. Learning and Instruction. 77. 101547–101547. 17 indexed citations
16.
Smith, Ginny, et al.. (2021). Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. International Journal of Game-Based Learning. 12(1). 1–17. 2 indexed citations
17.
Tlili, Ahmed, Maiga Chang, Jewoong Moon, et al.. (2021). A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.. International Journal of Interactive Multimedia and Artificial Intelligence. 7(2). 250–261. 14 indexed citations
18.
Shute, Valerie J., Seyedahmad Rahimi, Ginny Smith, et al.. (2020). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. Journal of Computer Assisted Learning. 37(1). 127–141. 73 indexed citations
19.
Shute, Valerie J., Ginny Smith, Chih‐Pu Dai, et al.. (2020). The Design, Development, and Testing of Learning Supports for the Physics Playground Game. International Journal of Artificial Intelligence in Education. 31(3). 357–379. 22 indexed citations
20.
Jeong, Allan & Zhichun Liu. (2016). The Effects of Prior Beliefs on Student Interactions in Online Debates. TechTrends. 61(2). 115–120. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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