David Pizzi

735 total citations
16 papers, 234 citations indexed

About

David Pizzi is a scholar working on Artificial Intelligence, Control and Systems Engineering and Human-Computer Interaction. According to data from OpenAlex, David Pizzi has authored 16 papers receiving a total of 234 indexed citations (citations by other indexed papers that have themselves been cited), including 10 papers in Artificial Intelligence, 7 papers in Control and Systems Engineering and 7 papers in Human-Computer Interaction. Recurrent topics in David Pizzi's work include Artificial Intelligence in Games (10 papers), Human Motion and Animation (7 papers) and AI-based Problem Solving and Planning (5 papers). David Pizzi is often cited by papers focused on Artificial Intelligence in Games (10 papers), Human Motion and Animation (7 papers) and AI-based Problem Solving and Planning (5 papers). David Pizzi collaborates with scholars based in United Kingdom, Germany and United States. David Pizzi's co-authors include Marc Cavazza, Fred Charles, Jean-Luc Lugrin, Elisabeth André, Thurid Vogt, Nikolaus Bee, Julie Porteous, Johannes Wagner, Sid Kouider and Luciano Gamberini and has published in prestigious journals such as Cyberpsychology Behavior and Social Networking, PRESENCE Virtual and Augmented Reality and IEEE Transactions on Computational Intelligence and AI in Games.

In The Last Decade

David Pizzi

15 papers receiving 226 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
David Pizzi United Kingdom 9 124 68 66 61 40 16 234
Naoko Tosa Japan 9 110 0.9× 37 0.5× 92 1.4× 61 1.0× 49 1.2× 60 309
Catherine Vaucelle United States 5 112 0.9× 29 0.4× 35 0.5× 67 1.1× 31 0.8× 6 273
Heidy Maldonado United States 10 87 0.7× 37 0.5× 23 0.3× 50 0.8× 25 0.6× 19 281
Ben Kybartas Netherlands 4 87 0.7× 48 0.7× 34 0.5× 27 0.4× 9 0.2× 10 169
Christopher Lee United States 4 111 0.9× 19 0.3× 50 0.8× 53 0.9× 50 1.3× 12 248
Christoffer Holmgård Denmark 10 144 1.2× 92 1.4× 37 0.6× 38 0.6× 10 0.3× 22 251
Yuyu Xu United States 6 75 0.6× 28 0.4× 136 2.1× 59 1.0× 124 3.1× 15 256
Marco Vala Portugal 6 58 0.5× 30 0.4× 21 0.3× 30 0.5× 21 0.5× 12 125
Lisa Campbell United States 4 232 1.9× 27 0.4× 65 1.0× 74 1.2× 83 2.1× 5 397
Mirjam Palosaari Eladhari Sweden 8 101 0.8× 94 1.4× 35 0.5× 37 0.6× 8 0.2× 32 194

Countries citing papers authored by David Pizzi

Since Specialization
Citations

This map shows the geographic impact of David Pizzi's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Pizzi with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Pizzi more than expected).

Fields of papers citing papers by David Pizzi

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by David Pizzi. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Pizzi. The network helps show where David Pizzi may publish in the future.

Co-authorship network of co-authors of David Pizzi

This figure shows the co-authorship network connecting the top 25 collaborators of David Pizzi. A scholar is included among the top collaborators of David Pizzi based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with David Pizzi. David Pizzi is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

16 of 16 papers shown
1.
Bee, Nikolaus, Johannes Wagner, Elisabeth André, et al.. (2019). Multimodal interaction with a virtual character in interactive storytelling. OPUS (Augsburg University).
2.
Kouider, Sid, Alan Lindsay, Imtiaj Ahmed, et al.. (2014). Subliminal Cueing of Selection Behavior in a Virtual Environment. PRESENCE Virtual and Augmented Reality. 23(1). 33–50. 12 indexed citations
3.
Roth, Christian, Ivar Vermeulen, Peter Vorderer, et al.. (2012). Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsychology Behavior and Social Networking. 15(11). 630–633. 3 indexed citations
4.
Pizzi, David, Ilkka Kosunen, Cristina Viganó, et al.. (2012). Incorporating subliminal perception in synthetic environments. 1139–1144. 5 indexed citations
5.
Porteous, Julie, et al.. (2011). Visual Programming of Plan Dynamics Using Constraints and Landmarks. Proceedings of the International Conference on Automated Planning and Scheduling. 21. 186–193. 13 indexed citations
6.
Pizzi, David, et al.. (2010). Automatic Generation of Game Level Solutions as Storyboards. IEEE Transactions on Computational Intelligence and AI in Games. 2(3). 149–161. 20 indexed citations
7.
Bee, Nikolaus, Johannes Wagner, Elisabeth André, et al.. (2010). Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. OPUS (Augsburg University). 1–8. 16 indexed citations
8.
Bee, Nikolaus, Johannes Wagner, Elisabeth André, et al.. (2010). Gaze behavior during interaction with a virtual character in interactive storytelling. 3 indexed citations
9.
Lugrin, Jean-Luc, Marc Cavazza, David Pizzi, Thurid Vogt, & Elisabeth André. (2010). Exploring the usability of immersive interactive storytelling. OPUS (Augsburg University). 103–110. 15 indexed citations
10.
Bee, Nikolaus, et al.. (2010). Interacting with a gaze-aware virtual character. Teesside University Research Portal (Teesside University). 71–77. 6 indexed citations
11.
Cavazza, Marc, David Pizzi, Fred Charles, Thurid Vogt, & Elisabeth André. (2009). Emotional input for character-based interactive storytelling. OPUS (Augsburg University). 313–320. 52 indexed citations
12.
Charles, Fred, David Pizzi, Marc Cavazza, Thurid Vogt, & Elisabeth André. (2009). EmoEmma: emotional speech input for interactive storytelling. Adaptive Agents and Multi-Agents Systems. 1381–1382. 5 indexed citations
13.
Pizzi, David, et al.. (2008). Automatic Generation of Game Level Solutions as Storyboards. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4(1). 96–101. 9 indexed citations
14.
Pizzi, David & Marc Cavazza. (2007). Affective storytelling based on characters' feelings. TeesRep (Teesside University). 111–118. 14 indexed citations
15.
Cavazza, Marc, Jean-Luc Lugrin, David Pizzi, & Fred Charles. (2007). Madame bovary on the holodeck. TeesRep (Teesside University). 651–660. 53 indexed citations
16.
Pizzi, David, Marc Cavazza, & Jean-Luc Lugrin. (2007). Extending character-based storytelling with awareness and feelings. Teesside University Research Portal (Teesside University). 1–3. 8 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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