David J. Brown
About
In The Last Decade
David J. Brown
199 papers receiving 3.1k citations
Peers
Comparison fields: 5 of 190
- Cognitive Neuroscience 514
- Human-Computer Interaction 513
- Developmental and Educational Psychology 486
- Rehabilitation 350
- Education 313
Countries citing papers authored by David J. Brown
This map shows the geographic impact of David J. Brown's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David J. Brown with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David J. Brown more than expected).
Fields of papers citing papers by David J. Brown
This network shows the impact of papers produced by David J. Brown. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David J. Brown. The network helps show where David J. Brown may publish in the future.
Co-authorship network of co-authors of David J. Brown
This figure shows the co-authorship network connecting the top 25 collaborators of David J. Brown. A scholar is included among the top collaborators of David J. Brown based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with David J. Brown. David J. Brown is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 0 | |
| 2 | 9 | |
| 3 | 1 | |
| 4 | 16 | |
| 5 | 1 | |
| 6 | 41 | |
| 7 | 18 | |
| 8 | 5 | |
| 9 | Adapting a humanoid robot for use with children with profound and multiple disabilities | 13 |
| 10 | The optimal level of student participation in the design of games-based learning | 0 |
| 11 | GOET European project of serious games for students with intellectual disability | 5 |
| 12 | Facilitating a games design project with children: a comparison of approaches | 2 |
| 13 | Can serious games improve memory skills in people with ID? | 2 |
| 14 | Can serious games engage the disengaged? | 5 |
| 15 | 9 | |
| 16 | 169 | |
| 17 | 4 | |
| 18 | Structured evaluation of VE for special needs education | 1 |
| 19 | Evaluation of the use of virtual environments with students with severe learning difficulties | 5 |
| 20 | Using virtual environments in special education | 25 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.