Ayoung Suh
About
In The Last Decade
Ayoung Suh
49 papers receiving 2.3k citations
Hit Papers
Peers
Comparison fields: 5 of 129
- Sociology and Political Science 1.0k
- Information Systems and Management 512
- Human-Computer Interaction 504
- Social Psychology 472
- Developmental and Educational Psychology 397
Countries citing papers authored by Ayoung Suh
This map shows the geographic impact of Ayoung Suh's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ayoung Suh with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ayoung Suh more than expected).
Fields of papers citing papers by Ayoung Suh
This network shows the impact of papers produced by Ayoung Suh. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ayoung Suh. The network helps show where Ayoung Suh may publish in the future.
Co-authorship network of co-authors of Ayoung Suh
This figure shows the co-authorship network connecting the top 25 collaborators of Ayoung Suh. A scholar is included among the top collaborators of Ayoung Suh based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ayoung Suh. Ayoung Suh is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | 0 | |
| 3 | 0 | |
| 4 | 2 | |
| 5 | 1 | |
| 6 | 17 | |
| 7 | 9 | |
| 8 | 5 | |
| 9 | USER ADAPTATION TO CYBERSICKNESS IN VIRTUAL REALITY: A QUALITATIVE STUDY | 9 |
| 10 | Revisiting user engagement: Concepts, themes, and opportunities | 11 |
| 11 | Information Technology and Crafting of Job: Shaping Future of Work? | 1 |
| 12 | 10 | |
| 13 | Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances | 1 |
| 14 | 220 | |
| 15 | Applying Game Design Elements in the Workplace | 5 |
| 16 | Motivations and Obstacles for Seniors to Adopt Social Network Services | 4 |
| 17 | The impact of social power on transactive memory systems and knowledge utilization | 1 |
| 18 | 0 | |
| 19 | Transactive Memory System of a Virtual Team : Theoretical Exploration and Empirical Examination | 1 |
| 20 | 12 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.