Armando M. Toda
About
In The Last Decade
Armando M. Toda
59 papers receiving 971 citations
Hit Papers
Peers
Comparison fields: 5 of 81
- Developmental and Educational Psychology 753
- Computer Science Applications 389
- Sociology and Political Science 284
- Human-Computer Interaction 182
- Information Systems 179
Countries citing papers authored by Armando M. Toda
This map shows the geographic impact of Armando M. Toda's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Armando M. Toda with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Armando M. Toda more than expected).
Fields of papers citing papers by Armando M. Toda
This network shows the impact of papers produced by Armando M. Toda. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Armando M. Toda. The network helps show where Armando M. Toda may publish in the future.
Co-authorship network of co-authors of Armando M. Toda
This figure shows the co-authorship network connecting the top 25 collaborators of Armando M. Toda. A scholar is included among the top collaborators of Armando M. Toda based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Armando M. Toda. Armando M. Toda is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | 0 | |
| 3 | 4 | |
| 4 | 0 | |
| 5 | 15 | |
| 6 | 1 | |
| 7 | 3 | |
| 8 | 0 | |
| 9 | 1 | |
| 10 | Tailored gamification in education: A literature review and future agenda breakdown → | 148 |
| 11 | 65 | |
| 12 | 6 | |
| 13 | 59 | |
| 14 | 11 | |
| 15 | How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education. | 17 |
| 16 | Planning gamification strategies based on user characteristics and DM : a gender-based case study. | 2 |
| 17 | 17 | |
| 18 | 16 | |
| 19 | 5 | |
| 20 | The dark side of gamification: an overview of negative effects of gamification in education | 4 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.