Standout Papers

Using gamification to support learning English as a second language: a systematic review 2019 2026 2021 2023 167
  1. Using gamification to support learning English as a second language: a systematic review (2019)
    Hojjat Dehghanzadeh, Hashem Fardanesh et al. Computer Assisted Language Learning

Immediate Impact

61 standout
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Citing Papers

The Impact of Adaptive Learning Technologies, Personalized Feedback, and Interactive AI Tools on Student Engagement: The Moderating Role of Digital Literacy
2025 Standout
Revisiting Integrated Model of Technology Acceptance Among the Generative AI‐Powered Foreign Language Speaking Practice: Through the Lens of Positive Psychology and Intrinsic Motivation
2025 Standout
2 intermediate papers

Works of Javad Hatami being referenced

Using gamification to support learning English as a second language: a systematic review
2019 Standout
Computer-supported collaborative concept mapping: The effects of different instructional designs on conceptual understanding and knowledge co-construction
2019

Author Peers

Author Last Decade Papers Cites
Javad Hatami 394 306 130 25 613
Anna Espasa 527 195 148 25 682
Teresa Guasch 428 172 119 22 543
Ying Xie 296 228 72 28 552
Lan Li 511 235 81 18 643
John K. Burton 307 201 82 46 572
Emmelien Merchie 411 348 57 32 592
Tim Roberts 391 255 123 26 639
Priya Sharma 528 286 78 30 731
Saovapa Wichadee 439 218 90 31 648
David Durán 501 285 87 59 688

All Works

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2026