Tsung‐Yen Chuang

597 total citations
27 papers, 424 citations indexed

About

Tsung‐Yen Chuang is a scholar working on Developmental and Educational Psychology, Information Systems and Education. According to data from OpenAlex, Tsung‐Yen Chuang has authored 27 papers receiving a total of 424 indexed citations (citations by other indexed papers that have themselves been cited), including 18 papers in Developmental and Educational Psychology, 5 papers in Information Systems and 5 papers in Education. Recurrent topics in Tsung‐Yen Chuang's work include Educational Games and Gamification (13 papers), Children's Physical and Motor Development (4 papers) and Virtual Reality Applications and Impacts (4 papers). Tsung‐Yen Chuang is often cited by papers focused on Educational Games and Gamification (13 papers), Children's Physical and Motor Development (4 papers) and Virtual Reality Applications and Impacts (4 papers). Tsung‐Yen Chuang collaborates with scholars based in Taiwan, United States and Malaysia. Tsung‐Yen Chuang's co-authors include Sun‐Yuan Hsieh, Wei-Fan Chen, Chin‐Chung Tsai, Chung-Yuan Hsu, Jyh‐Chong Liang, Ching Sing Chai, Chang-Shing Lee, I‐Ching Lee, Wen‐Chih Chen and Chih‐Kai Chang and has published in prestigious journals such as SHILAP Revista de lepidopterología, Computers in Human Behavior and Sustainability.

In The Last Decade

Tsung‐Yen Chuang

23 papers receiving 400 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Tsung‐Yen Chuang Taiwan 10 203 132 96 78 70 27 424
Miloš Kravčík Germany 12 193 1.0× 146 1.1× 203 2.1× 91 1.2× 217 3.1× 55 595
Carolina Islas Sedano Finland 10 245 1.2× 108 0.8× 118 1.2× 138 1.8× 69 1.0× 27 524
Hsin‐Chin Chen Taiwan 14 204 1.0× 130 1.0× 92 1.0× 92 1.2× 48 0.7× 37 610
Yu-Ling Chu Taiwan 7 289 1.4× 206 1.6× 375 3.9× 99 1.3× 86 1.2× 11 686
Tammy VanDeGrift United States 13 154 0.8× 210 1.6× 227 2.4× 65 0.8× 220 3.1× 47 557
Tim Jay United Kingdom 14 154 0.8× 216 1.6× 74 0.8× 54 0.7× 103 1.5× 42 575
Michael Grimley New Zealand 12 328 1.6× 251 1.9× 99 1.0× 79 1.0× 270 3.9× 35 687
Tzu‐Chi Yang Taiwan 12 372 1.8× 300 2.3× 335 3.5× 63 0.8× 291 4.2× 27 823
Po‐Yao Chao Taiwan 9 207 1.0× 133 1.0× 99 1.0× 36 0.5× 214 3.1× 17 416
María Luisa Rodríguez Spain 10 60 0.3× 157 1.2× 163 1.7× 52 0.7× 37 0.5× 36 485

Countries citing papers authored by Tsung‐Yen Chuang

Since Specialization
Citations

This map shows the geographic impact of Tsung‐Yen Chuang's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tsung‐Yen Chuang with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tsung‐Yen Chuang more than expected).

Fields of papers citing papers by Tsung‐Yen Chuang

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Tsung‐Yen Chuang. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tsung‐Yen Chuang. The network helps show where Tsung‐Yen Chuang may publish in the future.

Co-authorship network of co-authors of Tsung‐Yen Chuang

This figure shows the co-authorship network connecting the top 25 collaborators of Tsung‐Yen Chuang. A scholar is included among the top collaborators of Tsung‐Yen Chuang based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Tsung‐Yen Chuang. Tsung‐Yen Chuang is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Chang, Chih‐Kai, et al.. (2024). Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform. 202–205. 2 indexed citations
3.
Chuang, Tsung‐Yen, et al.. (2021). The Impact of Game Playing on Students’ Reasoning Ability, Varying According to Their Cognitive Style. SHILAP Revista de lepidopterología. 13 indexed citations
4.
Hsu, Chung-Yuan, Jyh‐Chong Liang, Tsung‐Yen Chuang, Ching Sing Chai, & Chin‐Chung Tsai. (2020). Probing in-service elementary school teachers’ perceptions of TPACK for games, attitudes towards games, and actual teaching usage: a study of their structural models and teaching experiences. Educational Studies. 47(6). 734–750. 31 indexed citations
5.
Chuang, Tsung‐Yen, et al.. (2019). The Effect of Digital Game-Base Learning on Primary School Students’ Critical Thinking Skills and Environmental Literacy. International Conference on Computers in Education.
6.
Chuang, Tsung‐Yen, et al.. (2018). What are the Better Gamification Tools for Elementary School Teachers?. 346–349. 3 indexed citations
7.
Chuang, Tsung‐Yen, et al.. (2017). Designing a Digital Gamification Platform to Support Classroom Management. 548–551. 3 indexed citations
8.
Chuang, Tsung‐Yen, et al.. (2016). A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction. Educational Technology & Society. 19(1). 4–16. 14 indexed citations
9.
Chuang, Tsung‐Yen, et al.. (2015). Technology-assisted sheltered instruction: instructional streaming video in an EFL multi-purpose computer course. Computer Assisted Language Learning. 29(3). 618–637. 18 indexed citations
10.
Chuang, Tsung‐Yen, et al.. (2015). An Analytic Creativity Assessment Scale for Digital Game Story Design: Construct Validity, Internal Consistency and Interrater Reliability. Creativity Research Journal. 27(4). 322–327. 4 indexed citations
11.
Chuang, Tsung‐Yen, et al.. (2014). Game-based creativity assessment system: the application of fuzzy theory. Multimedia Tools and Applications. 74(21). 9141–9155. 13 indexed citations
12.
Kuo, Lu‐Ting, et al.. (2013). The Design of Kinect Posture Game in Treating Sensory Integration Dysfunction. International Conference on Computers in Education. 1 indexed citations
13.
14.
Lin, Hao-Chiang Koong, et al.. (2013). Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals. Information & Management. 51(1). 104–112. 9 indexed citations
15.
Chuang, Tsung‐Yen, et al.. (2012). The Design of IWB-based DGBL Activities Model for EFL Preschoolers. 45. 202–206. 2 indexed citations
16.
Chang, Chih‐Kai, Tsung‐Yen Chuang, & Wen‐Lin Kuo. (2012). Relationships between Engagement and Learning Style for Using VPL on Game Design. 3. 153–155. 6 indexed citations
17.
Chuang, Tsung‐Yen, I‐Ching Lee, & Wen‐Chih Chen. (2010). Use of Digital Console Game for Children with Attention Deficit Hyperactivity Disorder.. 7(11). 99–105. 9 indexed citations
18.
Hsieh, Sun‐Yuan & Tsung‐Yen Chuang. (2009). The Strong Diagnosability of Regular Networks and Product Networks under the PMC Model. IEEE Transactions on Parallel and Distributed Systems. 20(3). 367–378. 40 indexed citations
19.
Chuang, Tsung‐Yen & Wei-Fan Chen. (2007). Effect of Digital Games on Children’s Cognitive Achievement. Journal of Multimedia. 2(5). 36 indexed citations
20.
Chuang, Tsung‐Yen, et al.. (2005). The Effect of Computer-Based Video Games on Young Children: A Literature Review. Society for Information Technology & Teacher Education International Conference. 2005(1). 3954–3957. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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