Tim Wulf

993 total citations
28 papers, 612 citations indexed

About

Tim Wulf is a scholar working on Literature and Literary Theory, Gender Studies and Social Psychology. According to data from OpenAlex, Tim Wulf has authored 28 papers receiving a total of 612 indexed citations (citations by other indexed papers that have themselves been cited), including 15 papers in Literature and Literary Theory, 12 papers in Gender Studies and 11 papers in Social Psychology. Recurrent topics in Tim Wulf's work include Media Influence and Health (15 papers), Media, Gender, and Advertising (11 papers) and Nostalgia and Consumer Behavior (9 papers). Tim Wulf is often cited by papers focused on Media Influence and Health (15 papers), Media, Gender, and Advertising (11 papers) and Nostalgia and Consumer Behavior (9 papers). Tim Wulf collaborates with scholars based in Germany, United States and Netherlands. Tim Wulf's co-authors include Diana Rieger, Johannes Breuer, Josephine B. Schmitt, Frank M. Schneider, Julia Kneer, Gary Bente, Lena Frischlich, Nicholas David Bowman, John A. Velez and James Alex Bonus and has published in prestigious journals such as Computers in Human Behavior, Communication Research and Cyberpsychology Behavior and Social Networking.

In The Last Decade

Tim Wulf

25 papers receiving 589 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Tim Wulf Germany 15 369 203 189 122 63 28 612
Marije Nije Bijvank Netherlands 7 319 0.9× 145 0.7× 231 1.2× 64 0.5× 28 0.4× 11 664
Julia K. Woolley United States 10 383 1.0× 381 1.9× 190 1.0× 141 1.2× 47 0.7× 15 761
Alice Hall United States 14 287 0.8× 339 1.7× 120 0.6× 203 1.7× 75 1.2× 23 718
Tim Cole United States 7 234 0.6× 132 0.7× 227 1.2× 75 0.6× 48 0.8× 14 490
Mina Tsay‐Vogel United States 12 323 0.9× 237 1.2× 149 0.8× 140 1.1× 33 0.5× 23 586
Mun‐Young Chung United States 7 236 0.6× 158 0.8× 95 0.5× 39 0.3× 30 0.5× 15 431
Sophie H. Janicke‐Bowles United States 16 355 1.0× 498 2.5× 220 1.2× 167 1.4× 76 1.2× 33 767
John M. Tchernev United States 10 439 1.2× 216 1.1× 110 0.6× 57 0.5× 54 0.9× 14 683
Jang Ho Moon South Korea 6 517 1.4× 122 0.6× 93 0.5× 51 0.4× 166 2.6× 15 748
Christian M. End United States 14 508 1.4× 60 0.3× 119 0.6× 392 3.2× 65 1.0× 24 735

Countries citing papers authored by Tim Wulf

Since Specialization
Citations

This map shows the geographic impact of Tim Wulf's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tim Wulf with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tim Wulf more than expected).

Fields of papers citing papers by Tim Wulf

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Tim Wulf. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tim Wulf. The network helps show where Tim Wulf may publish in the future.

Co-authorship network of co-authors of Tim Wulf

This figure shows the co-authorship network connecting the top 25 collaborators of Tim Wulf. A scholar is included among the top collaborators of Tim Wulf based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Tim Wulf. Tim Wulf is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Naderer, Brigitte, et al.. (2025). Unraveling the pinkwashing discourse on X and Instagram. International Journal of Advertising. 45(3). 744–769.
2.
3.
Bowman, Nicholas David & Tim Wulf. (2022). Nostalgia in video games. Current Opinion in Psychology. 49. 101544–101544. 6 indexed citations
4.
Rieger, Diana, et al.. (2022). Interactive decision-making in entertainment movies: A mixed-methods approach.. Psychology of Popular Media. 12(3). 294–302. 4 indexed citations
5.
Wulf, Tim & Brigitte Naderer. (2022). Selling stories of social justice. How consumers react to and learn from social ads. Studies in Communication Sciences. 22(1).
6.
Bowman, Nicholas David, et al.. (2022). That bygone feeling: Controller ergonomics and nostalgia in video game play.. Psychology of Popular Media. 12(2). 147–158. 3 indexed citations
7.
Wulf, Tim, et al.. (2022). Finding gold at the end of the rainbowflag? Claim vagueness and presence of emotional imagery as factors to perceive rainbowwashing. International Journal of Advertising. 41(8). 1433–1453. 23 indexed citations
8.
Metag, Julia, Andreas M. Scheu, Matthias R. Hastall, et al.. (2021). Titelei/Inhaltsverzeichnis. Studies in Communication and Media. 10(1). I–II. 1 indexed citations
9.
Wulf, Tim, et al.. (2021). Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch. Cyberpsychology Behavior and Social Networking. 24(10). 648–653. 37 indexed citations
10.
Schmitt, Josephine B., Johannes Breuer, & Tim Wulf. (2021). From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic. Computers in Human Behavior. 124. 106899–106899. 71 indexed citations
11.
Schmitt, Josephine B., et al.. (2021). Two sides of the same coin? The persuasiveness of one-sided vs. two-sided narratives in the context of radicalization prevention. Studies in Communication and Media. 10(1). 48–71. 8 indexed citations
12.
Wulf, Tim & Matthew Baldwin. (2020). Being a kid again: Playing Pokémon Go contributes to wellbeing through nostalgia. Studies in Communication and Media. 9(2). 241–263. 20 indexed citations
13.
Wulf, Tim, et al.. (2019). That bygone feeling: Controller ergonomics and nostalgia in video game play. OSF Preprints (OSF Preprints). 1 indexed citations
14.
Bonus, James Alex, Nicholas L. Matthews, & Tim Wulf. (2019). The Impact of Moral Expectancy Violations on Audiences’ Parasocial Relationships With Movie Heroes and Villains. Communication Research. 48(4). 550–572. 21 indexed citations
15.
Wulf, Tim, Diana Rieger, Anna Sophie Kümpel, & Leonard Reinecke. (2019). Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences. Media and Communication. 7(4). 166–175. 12 indexed citations
16.
Wulf, Tim, Nicholas David Bowman, Diana Rieger, John A. Velez, & Johannes Breuer. (2018). Running Head: Video Game Nostalgia and Retro Gaming. Media and Communication. 6(2). 60–68. 20 indexed citations
17.
Wulf, Tim, James Alex Bonus, & Diana Rieger. (2018). The inspired time traveler: examining the implications of nostalgic entertainment experiences for two-factor models of entertainment. Media Psychology. 22(5). 795–817. 14 indexed citations
18.
Wulf, Tim, et al.. (2018). Watching Players: An Exploration of Media Enjoyment on Twitch. Games and Culture. 15(3). 328–346. 87 indexed citations
19.
Wulf, Tim, Nicholas David Bowman, John A. Velez, & Johannes Breuer. (2018). Once upon a game: Exploring video game nostalgia and its impact on well-being.. Psychology of Popular Media. 9(1). 83–95. 30 indexed citations
20.
Rieger, Diana, Lena Frischlich, Tim Wulf, Gary Bente, & Julia Kneer. (2014). Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.. Psychology of Popular Media Culture. 4(2). 138–154. 47 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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