Robert W. Sumner
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- Computer Graphics and Visualization Techniques 19
- Computational Mechanics top 0.5%
- 3D Shape Modeling and Analysis 25
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- Human Pose and Action Recognition 13
- Video Analysis and Summarization 12
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts 9
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- Human Motion and Animation 37
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- Artificial Intelligence in Games 7
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- Digital Games and Media 6
- Co-authors
- Jovan PopovićMark V. PaulyJohannes SchmidHao LiStelian CorosBernhard ThomaszewskiMatthias ZwickerCraig Gotsman
- Cited by
- Computer Graphics and Computer-Aided DesignComputational MechanicsComputer Vision and Pattern Recognition
- Journals
- ACM Transactions on Graphics (16 papers)Computer Graphics Forum (7 papers)Scientific Reports (1 paper)
- Partner nations
- SwitzerlandUnited StatesNetherlands
In The Last Decade
Robert W. Sumner
78 papers receiving 3.4k citations
Hit Papers
Peers
Comparison fields: 5 of 148
- Computer Graphics and Computer-Aided Design 1.2k
- Computational Mechanics 1.9k
- Computer Vision and Pattern Recognition 1.9k
- Human-Computer Interaction 281
- Control and Systems Engineering 979
Countries citing papers authored by Robert W. Sumner
This map shows the geographic impact of Robert W. Sumner's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Robert W. Sumner with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Robert W. Sumner more than expected).
Fields of papers citing papers by Robert W. Sumner
This network shows the impact of papers produced by Robert W. Sumner. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Robert W. Sumner. The network helps show where Robert W. Sumner may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Robert W. Sumner, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 3 | |
| 3 | 2024 | 3 | |
| 4 | 2024 | 2 | |
| 5 | 2024 | 2 | |
| 6 | 2023 | 13 | |
| 7 | 2021 | 9 | |
| 8 | 2020 | 3 | |
| 9 | 2019 | 1 | |
| 10 | 2018 | 2 | |
| 11 | 2017 | 2 | |
| 12 | 2016 | 17 | |
| 13 | 2015 | 5 | |
| 14 | Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications. | 2015 | 8 |
| 15 | 2015 | 28 | |
| 16 | 2011 | 0 | |
| 17 | 2005 | 58 | |
| 18 | 2000 | 86 | |
| 19 | 1999 | 86 | |
| 20 | Animating Sand, Mud & Snow. | 1998 | 2 |
About Robert W. Sumner
Robert W. Sumner is a scholar working on Computer Graphics and Computer-Aided Design, Human-Computer Interaction and Computer Vision and Pattern Recognition, having authored 81 papers that have together received 3.5k indexed citations. Recurring topics across this work include Human Motion and Animation (37 papers), 3D Shape Modeling and Analysis (25 papers), Computer Graphics and Visualization Techniques (19 papers), Human Pose and Action Recognition (13 papers), Video Analysis and Summarization (12 papers), Virtual Reality Applications and Impacts (9 papers), Artificial Intelligence in Games (7 papers) and Digital Games and Media (6 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (1.2k citations), Computational Mechanics (1.9k citations) and Computer Vision and Pattern Recognition (1.9k citations). Robert W. Sumner has collaborated with scholars based in Switzerland, United States and Netherlands. Frequent co-authors include Jovan Popović, Mark V. Pauly, Johannes Schmid, Hao Li, Stelian Coros, Bernhard Thomaszewski, Matthias Zwicker, Craig Gotsman, Markus Groß and Gioacchino Noris. Their work appears in journals such as ACM Transactions on Graphics, Computer Graphics Forum, Scientific Reports, IEEE Transactions on Visualization and Computer Graphics and JMIR Serious Games.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.