Matthew Stephenson

511 total citations
47 papers, 168 citations indexed

About

Matthew Stephenson is a scholar working on Artificial Intelligence, Sociology and Political Science and Computer Vision and Pattern Recognition. According to data from OpenAlex, Matthew Stephenson has authored 47 papers receiving a total of 168 indexed citations (citations by other indexed papers that have themselves been cited), including 31 papers in Artificial Intelligence, 17 papers in Sociology and Political Science and 10 papers in Computer Vision and Pattern Recognition. Recurrent topics in Matthew Stephenson's work include Artificial Intelligence in Games (27 papers), Reinforcement Learning in Robotics (12 papers) and Digital Games and Media (11 papers). Matthew Stephenson is often cited by papers focused on Artificial Intelligence in Games (27 papers), Reinforcement Learning in Robotics (12 papers) and Digital Games and Media (11 papers). Matthew Stephenson collaborates with scholars based in Australia, Netherlands and United States. Matthew Stephenson's co-authors include Jochen Renz, Xiaoyu Ge, Cameron Browne, Éric Piette, Stephan Meier, Peng Zhang, Julian Togelius, Diego Pérez-Liébana, Raluca D. Gaina and Jody Freeman and has published in prestigious journals such as SHILAP Revista de lepidopterología, Strategic Management Journal and Information Sciences.

In The Last Decade

Matthew Stephenson

38 papers receiving 164 citations

Peers

Matthew Stephenson
Adam Summerville United States
Matthew Stephenson
Citations per year, relative to Matthew Stephenson Matthew Stephenson (= 1×) peers Adam Summerville

Countries citing papers authored by Matthew Stephenson

Since Specialization
Citations

This map shows the geographic impact of Matthew Stephenson's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Matthew Stephenson with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Matthew Stephenson more than expected).

Fields of papers citing papers by Matthew Stephenson

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Matthew Stephenson. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Matthew Stephenson. The network helps show where Matthew Stephenson may publish in the future.

Co-authorship network of co-authors of Matthew Stephenson

This figure shows the co-authorship network connecting the top 25 collaborators of Matthew Stephenson. A scholar is included among the top collaborators of Matthew Stephenson based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Matthew Stephenson. Matthew Stephenson is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
2.
Stephenson, Matthew, et al.. (2024). Prompt Engineering ChatGPT for Codenames. 1–4.
3.
Piette, Éric, et al.. (2024). The Ludii Game Description Language is Universal. Research Publications (Maastricht University). 1–8.
4.
Stephenson, Matthew, et al.. (2023). Physics-Based Task Generation through Causal Sequence of Physical Interactions. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 19(1). 53–63. 1 indexed citations
5.
Stephenson, Matthew, et al.. (2023). Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 19(1). 2–12. 4 indexed citations
6.
Piette, Éric, et al.. (2023). The 2022 Ludii AI competition. ICGA Journal. 45(1). 16–27. 1 indexed citations
7.
Browne, Cameron, et al.. (2023). Data Note: The Digital Ludeme Project Database. SHILAP Revista de lepidopterología. 3. 164–164. 2 indexed citations
8.
Freeman, Jody & Matthew Stephenson. (2023). The Anti-democratic Major Questions Doctrine. SSRN Electronic Journal. 1 indexed citations
9.
Stephenson, Matthew, et al.. (2023). The Incompatibility of Substantive Canons and Textualism. SSRN Electronic Journal.
10.
Piette, Éric, et al.. (2021). General Board Game Concepts. arXiv (Cornell University). 5 indexed citations
11.
Stephenson, Matthew, et al.. (2020). An Assessment of Officer-Involved Shooting Data Transparency in the United States. Journal of Interpersonal Violence. 37(1-2). 472–496. 11 indexed citations
12.
Stephenson, Matthew, et al.. (2019). "Superstition" in the Network:Deep Reinforcement Learning Plays Deceptive Games. Research Publications (Maastricht University). 2 indexed citations
13.
Piette, Éric, et al.. (2019). An Empirical Evaluation of Two General Game Systems: Ludii and RBG. arXiv (Cornell University). 3 indexed citations
14.
Piette, Éric, et al.. (2019). Learning Policies from Self-Play with Policy Gradients and MCTS Value\n Estimates. arXiv (Cornell University). 1 indexed citations
15.
Meier, Stephan, et al.. (2019). Culture of trust and division of labor in nonhierarchical teams. Strategic Management Journal. 40(8). 1171–1193. 14 indexed citations
16.
Liu, Tommy, Jochen Renz, Peng Zhang, & Matthew Stephenson. (2019). Using Restart Heuristics to Improve Agent Performance in Angry Birds. Research Publications (Maastricht University). 1 indexed citations
17.
Stephenson, Matthew, Jochen Renz, & Xiaoyu Ge. (2017). The Computational Complexity of Angry Birds and Similar Physics-Simulation Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13(1). 241–247. 3 indexed citations
18.
Stephenson, Matthew & Jochen Renz. (2017). Creating a Hyper-Agent for Solving Angry Birds Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13(1). 234–240. 8 indexed citations
19.
Stephenson, Matthew & Jochen Renz. (2016). Procedural Generation of Levels for Angry Birds Style Physics Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(1). 225–231. 16 indexed citations
20.
Stephenson, Matthew, et al.. (2015). A Semantically Motivated Gestural Interface for the Control of a Dynamic Range Compressor. Huddersfield Research Portal (University of Huddersfield). 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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