Raluca D. Gaina

460 total citations
19 papers, 124 citations indexed

About

Raluca D. Gaina is a scholar working on Artificial Intelligence, Sociology and Political Science and Economics and Econometrics. According to data from OpenAlex, Raluca D. Gaina has authored 19 papers receiving a total of 124 indexed citations (citations by other indexed papers that have themselves been cited), including 17 papers in Artificial Intelligence, 12 papers in Sociology and Political Science and 4 papers in Economics and Econometrics. Recurrent topics in Raluca D. Gaina's work include Artificial Intelligence in Games (17 papers), Digital Games and Media (12 papers) and Reinforcement Learning in Robotics (10 papers). Raluca D. Gaina is often cited by papers focused on Artificial Intelligence in Games (17 papers), Digital Games and Media (12 papers) and Reinforcement Learning in Robotics (10 papers). Raluca D. Gaina collaborates with scholars based in United Kingdom, Netherlands and United States. Raluca D. Gaina's co-authors include Diego Pérez-Liébana, Simon M. Lucas, Jialin Liu, Ahmed Khalifa, Mark H. M. Winands, Julian Togelius, Adrien Couëtoux, Carlos González Díaz, Matthew Stephenson and Jochen Renz and has published in prestigious journals such as IEEE Potentials, IEEE Transactions on Games and Research Publications (Maastricht University).

In The Last Decade

Raluca D. Gaina

19 papers receiving 120 citations

Peers

Raluca D. Gaina
Adrien Couëtoux United Kingdom
Henry Z. Lo United States
Josh Gardner United States
Ciro Martins Portugal
Adrien Couëtoux United Kingdom
Raluca D. Gaina
Citations per year, relative to Raluca D. Gaina Raluca D. Gaina (= 1×) peers Adrien Couëtoux

Countries citing papers authored by Raluca D. Gaina

Since Specialization
Citations

This map shows the geographic impact of Raluca D. Gaina's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Raluca D. Gaina with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Raluca D. Gaina more than expected).

Fields of papers citing papers by Raluca D. Gaina

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Raluca D. Gaina. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Raluca D. Gaina. The network helps show where Raluca D. Gaina may publish in the future.

Co-authorship network of co-authors of Raluca D. Gaina

This figure shows the co-authorship network connecting the top 25 collaborators of Raluca D. Gaina. A scholar is included among the top collaborators of Raluca D. Gaina based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Raluca D. Gaina. Raluca D. Gaina is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

19 of 19 papers shown
1.
Gaina, Raluca D., et al.. (2024). Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis. 1–4. 1 indexed citations
2.
Gaina, Raluca D., et al.. (2024). PyTAG: Tabletop Games for Multiagent Reinforcement Learning. IEEE Transactions on Games. 16(4). 993–1002. 3 indexed citations
3.
Gaina, Raluca D., et al.. (2023). PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. Queen Mary Research Online (Queen Mary University of London). 1–8. 3 indexed citations
4.
Gaina, Raluca D.. (2022). Playing with evolution. IEEE Potentials. 41(2). 44–47. 1 indexed citations
5.
Gaina, Raluca D., et al.. (2022). TAG: Pandemic Competition. Queen Mary Research Online (Queen Mary University of London). 16. 552–559. 2 indexed citations
6.
Gaina, Raluca D., et al.. (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. Research Publications (Maastricht University). 367–374. 3 indexed citations
7.
Gaina, Raluca D., et al.. (2020). TAG: A Tabletop Games Framework.. Repositori UJI (Universitat Jaume I). 7 indexed citations
8.
Pérez-Liébana, Diego, et al.. (2020). Tribes: A New Turn-Based Strategy Game for AI Research. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 16(1). 252–258. 5 indexed citations
9.
Pérez-Liébana, Diego, Simon M. Lucas, Raluca D. Gaina, et al.. (2020). General Video Game Artificial Intelligence. 12 indexed citations
10.
Pérez-Liébana, Diego, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, & Jialin Liu. (2019). General Video Game Artificial Intelligence. 3(2). 1–191. 3 indexed citations
11.
Gaina, Raluca D., Simon M. Lucas, & Diego Pérez-Liébana. (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. Proceedings of the AAAI Conference on Artificial Intelligence. 33(1). 1691–1698. 10 indexed citations
12.
Winands, Mark H. M., et al.. (2019). Optimising Level Generators for General Video Game AI. Research Publications (Maastricht University). abs 1802 10363. 1–8. 4 indexed citations
13.
Pérez-Liébana, Diego, et al.. (2019). Analysis of Statistical Forward Planning Methods in Pommerman. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 15(1). 66–72. 5 indexed citations
14.
Gaina, Raluca D., Simon M. Lucas, & Diego Pérez-Liébana. (2018). General Win Prediction from Agent Experience. 2. 1–8. 1 indexed citations
15.
Gaina, Raluca D., et al.. (2017). Automatic game tuning for strategic diversity. 195–200. 3 indexed citations
16.
Pérez-Liébana, Diego, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, & Simon M. Lucas. (2017). Introducing real world physics and macro-actions to general video game ai. 40. 248–255. 6 indexed citations
17.
Gaina, Raluca D., Simon M. Lucas, & Diego Pérez-Liébana. (2017). Rolling horizon evolution enhancements in general video game playing. 23 indexed citations
18.
Gaina, Raluca D., Adrien Couëtoux, Mark H. M. Winands, et al.. (2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Games. 10(2). 209–220. 16 indexed citations
19.
Gaina, Raluca D., Diego Pérez-Liébana, & Simon M. Lucas. (2016). General Video Game for 2 players: Framework and competition. 26. 186–191. 16 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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