Mark Grimshaw

1.7k total citations
50 papers, 927 citations indexed

About

Mark Grimshaw is a scholar working on Computer Vision and Pattern Recognition, Sociology and Political Science and Experimental and Cognitive Psychology. According to data from OpenAlex, Mark Grimshaw has authored 50 papers receiving a total of 927 indexed citations (citations by other indexed papers that have themselves been cited), including 19 papers in Computer Vision and Pattern Recognition, 15 papers in Sociology and Political Science and 13 papers in Experimental and Cognitive Psychology. Recurrent topics in Mark Grimshaw's work include Music Technology and Sound Studies (17 papers), Digital Games and Media (12 papers) and Artificial Intelligence in Games (6 papers). Mark Grimshaw is often cited by papers focused on Music Technology and Sound Studies (17 papers), Digital Games and Media (12 papers) and Artificial Intelligence in Games (6 papers). Mark Grimshaw collaborates with scholars based in Denmark, United Kingdom and Germany. Mark Grimshaw's co-authors include Angela Tinwell, Andrew B. Williams, Lennart E. Nacke, Craig A. Lindley, Tom A. Garner, Gareth Schott, John P. Charlton, D.I. Rowley, J. B. Williamson and William Gibbons and has published in prestigious journals such as SHILAP Revista de lepidopterología, Computers in Human Behavior and Injury.

In The Last Decade

Mark Grimshaw

42 papers receiving 836 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Mark Grimshaw Denmark 15 323 266 265 262 184 50 927
Kari Kallinen Finland 15 348 1.1× 238 0.9× 126 0.5× 237 0.9× 172 0.9× 44 827
Jaana Simola Finland 16 650 2.0× 118 0.4× 180 0.7× 326 1.2× 123 0.7× 31 1.1k
Isabella Poggi Italy 21 230 0.7× 720 2.7× 202 0.8× 644 2.5× 179 1.0× 93 1.6k
Miguel Barreda-Ángeles Spain 14 191 0.6× 152 0.6× 271 1.0× 189 0.7× 111 0.6× 25 705
Julian Frommel Canada 17 172 0.5× 190 0.7× 578 2.2× 110 0.4× 339 1.8× 57 1.1k
Fernanda Herrera United States 10 140 0.4× 270 1.0× 509 1.9× 83 0.3× 140 0.8× 11 918
Benjamin J. Li Singapore 15 114 0.4× 280 1.1× 351 1.3× 122 0.5× 250 1.4× 33 865
J. Matias Kivikangas Finland 14 255 0.8× 243 0.9× 136 0.5× 178 0.7× 350 1.9× 23 902
Simo Järvelä Finland 16 307 1.0× 311 1.2× 263 1.0× 196 0.7× 342 1.9× 37 1.1k
Markus Huff Germany 20 561 1.7× 283 1.1× 192 0.7× 319 1.2× 80 0.4× 87 1.1k

Countries citing papers authored by Mark Grimshaw

Since Specialization
Citations

This map shows the geographic impact of Mark Grimshaw's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mark Grimshaw with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mark Grimshaw more than expected).

Fields of papers citing papers by Mark Grimshaw

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Mark Grimshaw. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mark Grimshaw. The network helps show where Mark Grimshaw may publish in the future.

Co-authorship network of co-authors of Mark Grimshaw

This figure shows the co-authorship network connecting the top 25 collaborators of Mark Grimshaw. A scholar is included among the top collaborators of Mark Grimshaw based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Mark Grimshaw. Mark Grimshaw is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Gibbons, William & Mark Grimshaw. (2024). The Oxford Handbook of Video Game Music and Sound. Oxford University Press eBooks.
2.
Grimshaw, Mark, et al.. (2024). Ultrasonics and urban greening: an exploratory study on ultrasound presence in urban spaces. Personal and Ubiquitous Computing. 28(5). 677–692.
3.
Grimshaw, Mark. (2019). Sound and the Feeling of Presence. Electronic workshops in computing.
4.
Grimshaw, Mark, et al.. (2016). Being in a Virtual World. VBN Forskningsportal (Aalborg Universitet). 77–84. 5 indexed citations
5.
Grimshaw, Mark, et al.. (2016). User Resistance to Information System Implementations: A Dual-Mode Processing Perspective. Information Systems Management. 33(2). 179–195. 7 indexed citations
6.
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality. Oxford University Press eBooks. 14 indexed citations
7.
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality: Sound as Emergent Perception. VBN Forskningsportal (Aalborg Universitet). 7 indexed citations
8.
Garner, Tom A. & Mark Grimshaw. (2013). The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems. VBN Forskningsportal (Aalborg Universitet). 11(2). 77–91.
9.
Garner, Tom A. & Mark Grimshaw. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. VBN Forskningsportal (Aalborg Universitet). 45–53. 3 indexed citations
10.
Grimshaw, Mark. (2013). The Oxford Handbook of Virtuality. Oxford University Press eBooks. 89 indexed citations
11.
Tinwell, Angela, Mark Grimshaw, & Andrew B. Williams. (2011). The Uncanny Wall. International Journal of Arts and Technology. 4(3). 326–326. 40 indexed citations
12.
Tinwell, Angela, et al.. (2010). Facial expression of emotion and perception of the Uncanny Valley in virtual characters. Computers in Human Behavior. 27(2). 741–749. 185 indexed citations
13.
Nacke, Lennart E., Mark Grimshaw, & Craig A. Lindley. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers. 22(5). 336–343. 168 indexed citations
14.
Grimshaw, Mark. (2009). The audio Uncanny Valley: Sound, fear and the horror game. VBN Forskningsportal (Aalborg Universitet). 20 indexed citations
15.
Grimshaw, Mark. (2008). Sound and immersion in the first-person shooter. VBN Forskningsportal (Aalborg Universitet). 5(1). 119–124. 17 indexed citations
16.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-Person Shooter. Research Commons (University of Waikato). 12 indexed citations
17.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-Person Shooter: The Player Experience of Sound in the First-Person Shooter Computer Game. 9 indexed citations
18.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-person Shooter: The Player, Sound and Immersion in the First-person Shooter Computer Game. VBN Forskningsportal (Aalborg Universitet). 5 indexed citations
19.
Grimshaw, Mark & Gareth Schott. (2007). Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters. 14 indexed citations
20.
Williamson, J. B., Mark Grimshaw, & D.I. Rowley. (1989). Simple traction system for closed intramedullary nailing of the tibia. Injury. 20(4). 226–226. 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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