This map shows the geographic impact of Mark Grimshaw's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mark Grimshaw with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mark Grimshaw more than expected).
This network shows the impact of papers produced by Mark Grimshaw. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mark Grimshaw. The network helps show where Mark Grimshaw may publish in the future.
Co-authorship network of co-authors of Mark Grimshaw
This figure shows the co-authorship network connecting the top 25 collaborators of Mark Grimshaw.
A scholar is included among the top collaborators of Mark Grimshaw based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Mark Grimshaw. Mark Grimshaw is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality. Oxford University Press eBooks.14 indexed citations
7.
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality: Sound as Emergent Perception. VBN Forskningsportal (Aalborg Universitet).7 indexed citations
8.
Garner, Tom A. & Mark Grimshaw. (2013). The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems. VBN Forskningsportal (Aalborg Universitet). 11(2). 77–91.
9.
Garner, Tom A. & Mark Grimshaw. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. VBN Forskningsportal (Aalborg Universitet). 45–53.3 indexed citations
Tinwell, Angela, Mark Grimshaw, & Andrew B. Williams. (2011). The Uncanny Wall. International Journal of Arts and Technology. 4(3). 326–326.40 indexed citations
Grimshaw, Mark. (2009). The audio Uncanny Valley: Sound, fear and the horror game. VBN Forskningsportal (Aalborg Universitet).20 indexed citations
15.
Grimshaw, Mark. (2008). Sound and immersion in the first-person shooter. VBN Forskningsportal (Aalborg Universitet). 5(1). 119–124.17 indexed citations
16.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-Person Shooter. Research Commons (University of Waikato).12 indexed citations
17.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-Person Shooter: The Player Experience of Sound in the First-Person Shooter Computer Game.9 indexed citations
18.
Grimshaw, Mark. (2008). The Acoustic Ecology of the First-person Shooter: The Player, Sound and Immersion in the First-person Shooter Computer Game. VBN Forskningsportal (Aalborg Universitet).5 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.