This map shows the geographic impact of Tom A. Garner's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tom A. Garner with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tom A. Garner more than expected).
This network shows the impact of papers produced by Tom A. Garner. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tom A. Garner. The network helps show where Tom A. Garner may publish in the future.
Co-authorship network of co-authors of Tom A. Garner
This figure shows the co-authorship network connecting the top 25 collaborators of Tom A. Garner.
A scholar is included among the top collaborators of Tom A. Garner based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Tom A. Garner. Tom A. Garner is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Garner, Tom A. & Anna Jordanous. (2016). Emergent perception and video games that listen: applying sonic virtuality for creative and intelligent NPC behaviours. Kent Academic Repository (University of Kent).1 indexed citations
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality. Oxford University Press eBooks.14 indexed citations
9.
Grimshaw, Mark & Tom A. Garner. (2015). Sonic Virtuality: Sound as Emergent Perception. VBN Forskningsportal (Aalborg Universitet).7 indexed citations
10.
Reeves, Jane, et al.. (2014). Project RITA: Developing a digital advocate & care service with an empathetic heart and inquiring mind. SHILAP Revista de lepidopterología.1 indexed citations
Grimshaw, Mark & Tom A. Garner. (2014). Imagining sound. VBN Forskningsportal (Aalborg Universitet). 1–8.3 indexed citations
13.
Garner, Tom A. & Mark Grimshaw. (2013). The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems. VBN Forskningsportal (Aalborg Universitet). 11(2). 77–91.
14.
Garner, Tom A. & Mark Grimshaw. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. VBN Forskningsportal (Aalborg Universitet). 45–53.3 indexed citations
15.
Garner, Tom A.. (2013). Game Sound from Behind the Sofa: An Exploration into the Fear Potential of Sound & Psychophysiological Approaches to Audio-centric, Adaptive Gameplay.3 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.