Jonas Heide Smith

1.1k citations
16 papers · 495 indexed · h-index 10
Topics
Digital Games and Media (13 papers)Educational Games and Gamification (4 papers)Artificial Intelligence in Games (4 papers)
Journals
Games and CultureNordicom review/NORDICOM reviewComputers in entertainment
Partner nations
DenmarkSpain

In The Last Decade

Jonas Heide Smith

15 papers receiving 427 citations

Peers

Jonas Heide Smith
Comparison fields: 5 of 64
  • Sociology and Political Science 353
  • Developmental and Educational Psychology 159
  • Literature and Literary Theory 68
  • Artificial Intelligence 63
  • Education 63
Replace Vít Šisler with:
Vít Šisler Czechia
Joost Raessens Netherlands
Susana Tosca Denmark
Bradley E. Wiggins Austria
Guo Freeman United States
Enrico Gandolfi United States
Shira Chess United States
Peter Wignell Australia
Ronald A. Yaros United States
Marjorie A. Cambre United States
Jonas Heide Smith relative to Vít Šisler Czechia Vít Šisler's profile →
Citations per field
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Citations per year

Countries citing papers authored by Jonas Heide Smith

Since Specialization
Citations

This map shows the geographic impact of Jonas Heide Smith's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jonas Heide Smith with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jonas Heide Smith more than expected).

Fields of papers citing papers by Jonas Heide Smith

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Jonas Heide Smith. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jonas Heide Smith. The network helps show where Jonas Heide Smith may publish in the future.

Co-authorship network of co-authors of Jonas Heide Smith

This figure shows the co-authorship network connecting the top 25 collaborators of Jonas Heide Smith. A scholar is included among the top collaborators of Jonas Heide Smith based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Jonas Heide Smith. Jonas Heide Smith is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

16 of 16 papers shown
#WorkIndexed citations
1 0
2 32
3 27
4 31
5 3
6 24
7 18
8 269
9 10
10 1
11
The Players' Realm: Studies on the Culture of Video Games and Gaming
42
12
Tragedies of the ludic commons - understanding cooperation in multiplayer games.
11
13
The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games.
16
14 3
15
Playing With Fire: How Do Computer Games Influence the Player?
6
16
Playing With Fire: How Do Computer Games Influence the Player? (International Clearinghouse on Children, Youth & Media)
2

About Jonas Heide Smith

Jonas Heide Smith is a scholar working on Sociology and Political Science, Developmental and Educational Psychology and Management Science and Operations Research, having authored 16 papers that have together received 495 indexed citations. Recurring topics across this work include Digital Games and Media (13 papers), Educational Games and Gamification (4 papers) and Artificial Intelligence in Games (4 papers). The work is most often cited by research in Developmental and Educational Psychology (159 citations), Human-Computer Interaction (47 citations) and Sociology and Political Science (353 citations). Jonas Heide Smith has collaborated with scholars based in Denmark and Spain. Frequent co-authors include Simon Egenfeldt‐Nielsen, Susana Tosca, J. Patrick Williams, Sine Nørholm Just, Anders Drachen and Anders Tychsen. Their work appears in journals such as Games and Culture, Nordicom review/NORDICOM review and Computers in entertainment.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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