Jean-Luc Lugrin
Impact in
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Social Psychology top 5%
- Action Observation and Synchronization
Papers in
-
- Virtual Reality Applications and Impacts 44
- Interactive and Immersive Displays 6
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- Visual perception and processing mechanisms 11
- Co-authors
- Marc Erich Latoschik (43 shared papers)Marc Cavazza (23 shared papers)Daniel Roth (10 shared papers)Silke Grafe (5 shared papers)David Pizzi (6 shared papers)Gary Bente (3 shared papers)Fred Charles (5 shared papers)Arnulph Fuhrmann (2 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (2 papers)IEEE Transactions on Computational Intelligence and AI in Games (2 papers)Vision Research (1 paper)Computers & Graphics (1 paper)IEEE Intelligent Systems (1 paper)
- Partner nations
- GermanyUnited KingdomFrance
In The Last Decade
Jean-Luc Lugrin
69 papers receiving 1.3k citations
Peers
Comparison fields: 5 of 92
- Human-Computer Interaction 935
- Social Psychology 364
- Cognitive Neuroscience 335
- Computer Vision and Pattern Recognition 338
- Developmental and Educational Psychology 173
Countries citing papers authored by Jean-Luc Lugrin
This map shows the geographic impact of Jean-Luc Lugrin's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jean-Luc Lugrin with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jean-Luc Lugrin more than expected).
Fields of papers citing papers by Jean-Luc Lugrin
This network shows the impact of papers produced by Jean-Luc Lugrin. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jean-Luc Lugrin. The network helps show where Jean-Luc Lugrin may publish in the future.
Co-authors
The 25 scholars most cited alongside Jean-Luc Lugrin, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 71 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2016 | 116 | |
| 2 | 2015 | 105 | |
| 3 | 2016 | 85 | |
| 4 | 2019 | 78 | |
| 5 | 2018 | 73 | |
| 6 | 2021 | 58 | |
| 7 | 2007 | 54 | |
| 8 | 2015 | 52 | |
| 9 | 2017 | 47 | |
| 10 | 2016 | 44 | |
| 11 | 2015 | 43 | |
| 12 | 2016 | 36 | |
| 13 | 2007 | 34 | |
| 14 | 2015 | 30 | |
| 15 | 2013 | 24 | |
| 16 | 2005 | 22 | |
| 17 | 2010 | 20 | |
| 18 | 2006 | 19 | |
| 19 | 2019 | 18 | |
| 20 | 2012 | 18 |
About Jean-Luc Lugrin
Jean-Luc Lugrin is a scholar working on Human-Computer Interaction, Cognitive Neuroscience, Social Psychology, Artificial Intelligence and Control and Systems Engineering, having authored 71 papers that have together received 1.4k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (44 papers), Human Motion and Animation (15 papers), Action Observation and Synchronization (13 papers), AI-based Problem Solving and Planning (12 papers), Visual perception and processing mechanisms (11 papers), Artificial Intelligence in Games (10 papers), Augmented Reality Applications (7 papers) and Interactive and Immersive Displays (6 papers). The work is most often cited by research in Human-Computer Interaction (935 citations), Social Psychology (364 citations), Cognitive Neuroscience (335 citations), Computer Vision and Pattern Recognition (338 citations) and Developmental and Educational Psychology (173 citations). Jean-Luc Lugrin has collaborated with scholars based in Germany, United Kingdom and France. Frequent co-authors include Marc Erich Latoschik, Marc Cavazza, Daniel Roth, Silke Grafe, David Pizzi, Gary Bente, Fred Charles, Arnulph Fuhrmann, Sebastian Oberdörfer and Florian Kern. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Computational Intelligence and AI in Games, Vision Research, Computers & Graphics and IEEE Intelligent Systems.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.