Mark Hancock
- Human-Computer Interaction top 0.1%
- Interactive and Immersive Displays 39
- Virtual Reality Applications and Impacts 17
- Usability and User Interface Design 13
- Innovative Human-Technology Interaction 12
- Cognitive Neuroscience top 2%
- Tactile and Sensory Interactions 30
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- Augmented Reality Applications 18
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- Educational Games and Gamification 10
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- Digital Games and Media 9
- Co-authors
- Sheelagh CarpendaleMahdi AzmandianEyal OfekAndrew D. WilsonHrvoje BenkoStacey D. ScottAndy CockburnFrédéric Vernier
- Journals
- Proceedings of the ACM on Human-Computer Interaction (3 papers)ACM Transactions on Computer-Human Interaction (2 papers)IEEE Computer Graphics and Applications (2 papers)
- Partner nations
- CanadaUnited StatesUnited Kingdom
In The Last Decade
Mark Hancock
78 papers receiving 1.7k citations
Hit Papers
Peers
Comparison fields: 5 of 98
- Human-Computer Interaction 1.4k
- Cognitive Neuroscience 727
- Computer Vision and Pattern Recognition 648
- Computer Graphics and Computer-Aided Design 47
- Developmental and Educational Psychology 142
Countries citing papers authored by Mark Hancock
This map shows the geographic impact of Mark Hancock's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mark Hancock with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mark Hancock more than expected).
Fields of papers citing papers by Mark Hancock
This network shows the impact of papers produced by Mark Hancock. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mark Hancock. The network helps show where Mark Hancock may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Mark Hancock, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2020 | 47 | |
| 3 | 2017 | 5 | |
| 4 | 2016 | 5 | |
| 5 | 2014 | 3 | |
| 6 | 2014 | 3 | |
| 7 | 2014 | 11 | |
| 8 | English pronunciation in use : intermediate : self-study and classroom use | 2012 | 2 |
| 9 | Information visualization on interactive tabletops in work vs. public settings | 2010 | 3 |
| 10 | 2009 | 29 | |
| 11 | 2008 | 13 | |
| 12 | Interfaces, Interaction Techniques and User Experience on Direct-Touch Horizontal Surfaces. | 2006 | 1 |
| 13 | 2006 | 2 | |
| 14 | 2006 | 76 | |
| 15 | Exploring non-speech auditory feedback at an interactive multi-user tabletop | 2005 | 26 |
| 16 | CoR²Ds: Context-Rooted Rotatable Draggables for Tabletop Interaction | 2005 | 6 |
| 17 | English pronunciation in use : self-study and classroom use | 2003 | 4 |
| 18 | English pronunciation in use | 2003 | 25 |
| 19 | Singing grammar : teaching grammar through songs | 1998 | 7 |
| 20 | 1997 | 58 |
About Mark Hancock
Mark Hancock is a scholar working on Human-Computer Interaction, Cognitive Neuroscience and Computer Vision and Pattern Recognition, having authored 82 papers that have together received 1.8k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (39 papers), Tactile and Sensory Interactions (30 papers), Augmented Reality Applications (18 papers), Virtual Reality Applications and Impacts (17 papers), Usability and User Interface Design (13 papers), Innovative Human-Technology Interaction (12 papers), Educational Games and Gamification (10 papers) and Digital Games and Media (9 papers). The work is most often cited by research in Human-Computer Interaction (1.4k citations), Cognitive Neuroscience (727 citations) and Computer Vision and Pattern Recognition (648 citations). Mark Hancock has collaborated with scholars based in Canada, United States and United Kingdom. Frequent co-authors include Sheelagh Carpendale, Mahdi Azmandian, Eyal Ofek, Andrew D. Wilson, Hrvoje Benko, Stacey D. Scott, Andy Cockburn, Frédéric Vernier, Daniel Vogel and Chia Shen. Their work appears in journals such as Proceedings of the ACM on Human-Computer Interaction, ACM Transactions on Computer-Human Interaction, IEEE Computer Graphics and Applications, TESOL Quarterly and View.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.