Marc Cavazza
Impact in
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts
- Artificial Intelligence top 1%
- Artificial Intelligence in Games
- AI-based Problem Solving and Planning
Papers in
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- Virtual Reality Applications and Impacts 17
-
- Artificial Intelligence in Games 66
- AI-based Problem Solving and Planning 30
- Speech and dialogue systems 21
- Natural Language Processing Techniques 18
- Co-authors
- Fred CharlesSteven J. MeadJean-Luc LugrinJulie PorteousDavid PizziHelmut PrendingerArtur GonçalvesElisabeth André
- Journals
- PRESENCE Virtual and Augmented Reality (3 papers)IEEE Access (2 papers)Virtual Reality (2 papers)Applied Artificial Intelligence (2 papers)IEEE Intelligent Systems (2 papers)
- Partner nations
- United KingdomFranceJapan
In The Last Decade
Marc Cavazza
171 papers receiving 2.1k citations
Peers
Comparison fields: 5 of 121
- Human-Computer Interaction 356
- Artificial Intelligence 1.0k
- Computer Vision and Pattern Recognition 634
- Control and Systems Engineering 430
- Cognitive Neuroscience 335
Countries citing papers authored by Marc Cavazza
This map shows the geographic impact of Marc Cavazza's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Marc Cavazza with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Marc Cavazza more than expected).
Fields of papers citing papers by Marc Cavazza
This network shows the impact of papers produced by Marc Cavazza. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Marc Cavazza. The network helps show where Marc Cavazza may publish in the future.
Co-authors
The 25 scholars most cited alongside Marc Cavazza, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | Generalization Bounds for Graph Embedding Using Negative Sampling: Linear vs Hyperbolic | 2021 | 2 |
| 2 | 2020 | 57 | |
| 3 | 2020 | 4 | |
| 4 | 2019 | 0 | |
| 5 | 2018 | 6 | |
| 6 | 2017 | 1 | |
| 7 | 2017 | 5 | |
| 8 | 2015 | 13 | |
| 9 | Text mining platform for NLP workflow design, replication and reuse | 2015 | 2 |
| 10 | A brain-computer interface to a plan-based narrative | 2013 | 18 |
| 11 | 2011 | 1 | |
| 12 | 2011 | 9 | |
| 13 | 2010 | 0 | |
| 14 | 2010 | 28 | |
| 15 | 2009 | 52 | |
| 16 | EmoEmma: emotional speech input for interactive storytelling | 2009 | 5 |
| 17 | 2008 | 3 | |
| 18 | Affective storytelling based on characters' feelings | 2007 | 14 |
| 19 | 2004 | 15 | |
| 20 | Les modèles mentaux : approche cognitive des représentations | 1993 | 25 |
About Marc Cavazza
Marc Cavazza is a scholar working on Human-Computer Interaction, Artificial Intelligence, Control and Systems Engineering, Computer Vision and Pattern Recognition and Cognitive Neuroscience, having authored 181 papers that have together received 2.3k indexed citations. Recurring topics across this work include Artificial Intelligence in Games (66 papers), Human Motion and Animation (54 papers), AI-based Problem Solving and Planning (30 papers), Video Analysis and Summarization (23 papers), Speech and dialogue systems (21 papers), Natural Language Processing Techniques (18 papers), Virtual Reality Applications and Impacts (17 papers) and Digital Games and Media (16 papers). The work is most often cited by research in Human-Computer Interaction (356 citations), Artificial Intelligence (1.0k citations), Computer Vision and Pattern Recognition (634 citations), Control and Systems Engineering (430 citations) and Cognitive Neuroscience (335 citations). Marc Cavazza has collaborated with scholars based in United Kingdom, France and Japan. Frequent co-authors include Fred Charles, Steven J. Mead, Jean-Luc Lugrin, Julie Porteous, David Pizzi, Helmut Prendinger, Artur Gonçalves, Elisabeth André, Thurid Vogt and Ruth Aylett. Their work appears in journals such as PRESENCE Virtual and Augmented Reality, IEEE Access, Virtual Reality, Applied Artificial Intelligence and IEEE Intelligent Systems.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.