Eugene Ch’ng
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts 21
- Space and Planetary Science top 2%
- Archaeological Research and Protection 9
- Museology top 0.5%
- Museums and Cultural Heritage 12
- Geology top 2%
- 3D Surveying and Cultural Heritage 20
- Marketing top 5%
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- Augmented Reality Applications 12
- Image Processing and 3D Reconstruction 11
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- Complex Network Analysis Techniques 11
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- Digital Marketing and Social Media 8
- Co-authors
- Alain Yee‐Loong ChongBoying LiFui-Theng LeowSimon SeeYue LiMartin J. LiuEric W.T. NgaiMengdi Li
- Journals
- PRESENCE Virtual and Augmented Reality (9 papers)Industrial Management & Data Systems (5 papers)Journal of Cultural Heritage Management and Sustainable Development (4 papers)
- Partner nations
- ChinaUnited KingdomMalaysia
In The Last Decade
Eugene Ch’ng
89 papers receiving 1.2k citations
Peers
Comparison fields: 5 of 120
- Human-Computer Interaction 301
- Space and Planetary Science 57
- Museology 147
- Geology 180
- Marketing 155
Countries citing papers authored by Eugene Ch’ng
This map shows the geographic impact of Eugene Ch’ng's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Eugene Ch’ng with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Eugene Ch’ng more than expected).
Fields of papers citing papers by Eugene Ch’ng
This network shows the impact of papers produced by Eugene Ch’ng. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Eugene Ch’ng. The network helps show where Eugene Ch’ng may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Eugene Ch’ng, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2025 | 1 | |
| 3 | 2025 | 0 | |
| 4 | 2024 | 8 | |
| 5 | 2023 | 2 | |
| 6 | 2023 | 17 | |
| 7 | 2023 | 16 | |
| 8 | 2023 | 3 | |
| 9 | 2022 | 7 | |
| 10 | 2021 | 19 | |
| 11 | 2021 | 3 | |
| 12 | 2019 | 3 | |
| 13 | Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment | 2019 | 3 |
| 14 | 2019 | 6 | |
| 15 | What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature | 2015 | 2 |
| 16 | 2015 | 2 | |
| 17 | 2015 | 5 | |
| 18 | 2012 | 3 | |
| 19 | A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. | 2005 | 6 |
| 20 | Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry. | 2001 | 1 |
About Eugene Ch’ng
Eugene Ch’ng is a scholar working on Space and Planetary Science, Human-Computer Interaction, Geology, Museology and Computer Vision and Pattern Recognition, having authored 93 papers that have together received 1.3k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (21 papers), 3D Surveying and Cultural Heritage (20 papers), Augmented Reality Applications (12 papers), Museums and Cultural Heritage (12 papers), Complex Network Analysis Techniques (11 papers), Image Processing and 3D Reconstruction (11 papers), Archaeological Research and Protection (9 papers) and Digital Marketing and Social Media (8 papers). The work is most often cited by research in Human-Computer Interaction (301 citations), Space and Planetary Science (57 citations), Museology (147 citations), Geology (180 citations) and Marketing (155 citations). Eugene Ch’ng has collaborated with scholars based in China, United Kingdom and Malaysia. Frequent co-authors include Alain Yee‐Loong Chong, Boying Li, Fui-Theng Leow, Simon See, Yue Li, Martin J. Liu, Eric W.T. Ngai, Mengdi Li, Vincent Gaffney and Henry Chapman. Their work appears in journals such as PRESENCE Virtual and Augmented Reality, Industrial Management & Data Systems, Journal of Cultural Heritage Management and Sustainable Development, Journal on Computing and Cultural Heritage and Displays.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.