Andy Nealen

692 total citations
28 papers, 262 citations indexed

About

Andy Nealen is a scholar working on Artificial Intelligence, Sociology and Political Science and Developmental and Educational Psychology. According to data from OpenAlex, Andy Nealen has authored 28 papers receiving a total of 262 indexed citations (citations by other indexed papers that have themselves been cited), including 24 papers in Artificial Intelligence, 16 papers in Sociology and Political Science and 7 papers in Developmental and Educational Psychology. Recurrent topics in Andy Nealen's work include Artificial Intelligence in Games (23 papers), Digital Games and Media (14 papers) and Educational Games and Gamification (7 papers). Andy Nealen is often cited by papers focused on Artificial Intelligence in Games (23 papers), Digital Games and Media (14 papers) and Educational Games and Gamification (7 papers). Andy Nealen collaborates with scholars based in United States, France and Switzerland. Andy Nealen's co-authors include Julian Togelius, Scott Lee, Aaron Isaksen, Ahmed Khalifa, André Sales Mendes, Christoph Salge, Oded Nov, Adam Finkelstein, Steven J. Brams and Tracy Hammond and has published in prestigious journals such as IEEE Transactions on Games, National Conference on Artificial Intelligence and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.

In The Last Decade

Andy Nealen

27 papers receiving 250 citations

Peers

Andy Nealen
Johannes Pfau United States
Marc Ponsen Netherlands
Chong-U Lim United States
Tommy Thompson United Kingdom
Robin Baumgarten United Kingdom
Peter Mawhorter United States
Adam Summerville United States
Johannes Pfau United States
Andy Nealen
Citations per year, relative to Andy Nealen Andy Nealen (= 1×) peers Johannes Pfau

Countries citing papers authored by Andy Nealen

Since Specialization
Citations

This map shows the geographic impact of Andy Nealen's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Andy Nealen with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Andy Nealen more than expected).

Fields of papers citing papers by Andy Nealen

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Andy Nealen. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Andy Nealen. The network helps show where Andy Nealen may publish in the future.

Co-authorship network of co-authors of Andy Nealen

This figure shows the co-authorship network connecting the top 25 collaborators of Andy Nealen. A scholar is included among the top collaborators of Andy Nealen based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Andy Nealen. Andy Nealen is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Nealen, Andy, et al.. (2020). Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. 1–4. 1 indexed citations
2.
Nealen, Andy, et al.. (2019). Kwiri - What, When, Where and Who: Everything you ever wanted to know about your game but didn't know how to ask. 2313. 43–50.
3.
Lee, Scott, et al.. (2018). Evolving maps and decks for ticket to ride. 1–7. 5 indexed citations
4.
Salge, Christoph, et al.. (2018). Drawing without replacement as a game mechanic. Zenodo (CERN European Organization for Nuclear Research). 1–6. 2 indexed citations
5.
Togelius, Julian, et al.. (2018). Generating Novice Heuristics for Post-Flop Poker. 1–8. 4 indexed citations
6.
Khalifa, Ahmed, Scott Lee, Andy Nealen, & Julian Togelius. (2018). Talakat. Proceedings of the Genetic and Evolutionary Computation Conference. 1047–1054. 41 indexed citations
7.
Isaksen, Aaron, et al.. (2017). Depth in strategic games. National Conference on Artificial Intelligence. 967–974. 12 indexed citations
8.
Lee, Scott, et al.. (2017). AI as evaluator: Search driven playtesting of modern board games. National Conference on Artificial Intelligence. 959–966. 15 indexed citations
9.
Lee, Scott, et al.. (2017). AI-based playtesting of contemporary board games. 1–10. 30 indexed citations
10.
Nealen, Andy, et al.. (2017). SeekWhence a retrospective analysis tool for general game design. 1–6. 6 indexed citations
11.
Isaksen, Aaron, et al.. (2017). Simulating strategy and dexterity for puzzle games. 8 indexed citations
12.
Khalifa, Ahmed, Aaron Isaksen, Julian Togelius, & Andy Nealen. (2016). Modifying MCTS for human-like general video game playing. OAR@UM (University of Malta). 2514–2520. 29 indexed citations
13.
Isaksen, Aaron, et al.. (2016). Playing Games Across the Superintelligence Divide. National Conference on Artificial Intelligence. 89–97. 1 indexed citations
14.
Isaksen, Aaron & Andy Nealen. (2016). A Statistical Analysis of Player Improvement and Single-Player High Scores. 2 indexed citations
15.
Mendes, André Sales, Julian Togelius, & Andy Nealen. (2016). Hyper-heuristic general video game playing. 1–8. 22 indexed citations
16.
Isaksen, Aaron, et al.. (2015). Catch-Up: A Game in Which the Lead Alternates. Munich Personal RePEc Archive (Munich University). 1(2). 4 indexed citations
17.
Isaksen, Aaron & Andy Nealen. (2015). Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(5). 15–21. 2 indexed citations
18.
Yi–Luen, Ellen, Jean-Claude Léon, Tracy Hammond, & Andy Nealen. (2011). Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling. 2 indexed citations
19.
Nealen, Andy, et al.. (2011). Towards minimalist game design. 38–45. 16 indexed citations
20.
Nealen, Andy. (2006). A Note on Laplacian Mesh Smoothing. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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