Entertainment Computing

9.0k citations
825 papers · indexed · active since 1950

Entertainment Computing

699 papers receiving 8.6k citations

Peers

Entertainment Computing
Comparison fields: 5 of 181
  • Human-Computer Interaction 1.8k
  • Developmental and Educational Psychology 2.9k
  • Computer Science Applications 787
  • Information Systems and Management 593
  • Applied Psychology 358
Replace Games and Culture with:
Games and Culture United States
Design Issues United States
Multimodal Technologies and Interaction Germany
Cognitive Systems Research United States
JMIR Serious Games United States
Cognition Technology & Work United Kingdom
Educational Media International United States
On the Horizon The International Journal of Learning Futures United States
Learning Media and Technology United Kingdom
Journal of Research on Technology in Education United States
Entertainment Computing relative to Games and Culture United States Games and Culture's profile →
Citations per field
00.5×1.5×1.8×
Games and Culture · 1×
Citations per year

Countries where authors publish in Entertainment Computing

Since Specialization
Citations

This map shows the geographic impact of research published in Entertainment Computing. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Entertainment Computing with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Entertainment Computing more than expected).

Fields of papers published in Entertainment Computing

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in Entertainment Computing. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Entertainment Computing.

About Entertainment Computing

The 825 papers published in Entertainment Computing in the last decades have received a total of 9.0k indexed citations . Papers published in Entertainment Computing usually cover Human-Computer Interaction (168 papers), Developmental and Educational Psychology (231 papers), Computer Science Applications (58 papers), Computer Vision and Pattern Recognition (176 papers) and Artificial Intelligence (208 papers) specifically the topics of Educational Games and Gamification (205 papers), Digital Games and Media (188 papers), Artificial Intelligence in Games (107 papers), Virtual Reality Applications and Impacts (104 papers), Impact of Technology on Adolescents (83 papers), Video Analysis and Summarization (54 papers), Digital Marketing and Social Media (46 papers) and Educational Technology and Pedagogy (42 papers). The most active scholars publishing in Entertainment Computing are Tim Marsh, Lennart E. Nacke, Thomas Connolly, Thomas Hainey, Elizabeth Boyle, Letizia Jaccheri, Anton Nijholt, Michail N. Giannakos, Chris Bateman and Sofia Papavlasopoulou.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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