Ryan P. McMahan

3.9k total citations · 1 hit paper
74 papers, 2.5k citations indexed

About

Ryan P. McMahan is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Cognitive Neuroscience. According to data from OpenAlex, Ryan P. McMahan has authored 74 papers receiving a total of 2.5k indexed citations (citations by other indexed papers that have themselves been cited), including 52 papers in Human-Computer Interaction, 29 papers in Computer Vision and Pattern Recognition and 17 papers in Cognitive Neuroscience. Recurrent topics in Ryan P. McMahan's work include Virtual Reality Applications and Impacts (46 papers), Augmented Reality Applications (17 papers) and Interactive and Immersive Displays (17 papers). Ryan P. McMahan is often cited by papers focused on Virtual Reality Applications and Impacts (46 papers), Augmented Reality Applications (17 papers) and Interactive and Immersive Displays (17 papers). Ryan P. McMahan collaborates with scholars based in United States, Germany and United Kingdom. Ryan P. McMahan's co-authors include Doug A. Bowman, Eric D. Ragan, David J. Zielinski, Rachael Brady, Régis Kopper, Siroberto Scerbo, Chengyuan Lai, Tao Ni, Chris North and Annie S. Wu and has published in prestigious journals such as SHILAP Revista de lepidopterología, Communications of the ACM and Computer.

In The Last Decade

Ryan P. McMahan

71 papers receiving 2.4k citations

Hit Papers

Virtual Reality: How Much Immersion Is Enough? 2007 2026 2013 2019 2007 250 500 750

Peers

Ryan P. McMahan
Ryan P. McMahan
Citations per year, relative to Ryan P. McMahan Ryan P. McMahan (= 1×) peers Hai‐Ning Liang

Countries citing papers authored by Ryan P. McMahan

Since Specialization
Citations

This map shows the geographic impact of Ryan P. McMahan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ryan P. McMahan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ryan P. McMahan more than expected).

Fields of papers citing papers by Ryan P. McMahan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Ryan P. McMahan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ryan P. McMahan. The network helps show where Ryan P. McMahan may publish in the future.

Co-authorship network of co-authors of Ryan P. McMahan

This figure shows the co-authorship network connecting the top 25 collaborators of Ryan P. McMahan. A scholar is included among the top collaborators of Ryan P. McMahan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ryan P. McMahan. Ryan P. McMahan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Middleton, Michael, Yunmei Liu, David Kaber, et al.. (2025). AdaptiveCoPilot: Design and Testing of a NeuroAdaptive LLM Cockpit Guidance System in both Novice and Expert Pilots. 656–666. 2 indexed citations
4.
Bonfert, Michael, Ryan P. McMahan, Frank Steinicke, et al.. (2024). The Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual Reality. International Journal of Human-Computer Interaction. 41(12). 7593–7625. 7 indexed citations
5.
Ragan, Eric D., et al.. (2024). Precueing Compound Tasks in Virtual and Augmented Reality. 1070–1071. 1 indexed citations
6.
McMahan, Ryan P., et al.. (2024). Cross-Domain Gender Identification Using VR Tracking Data. 180–189. 1 indexed citations
7.
McMahan, Ryan P., et al.. (2024). Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment. IEEE Transactions on Visualization and Computer Graphics. 30(11). 7408–7418. 2 indexed citations
8.
Kelley, Brendan, et al.. (2024). Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing. 209–213. 1 indexed citations
9.
González-Franco, Mar, et al.. (2023). VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. SHILAP Revista de lepidopterología. 4. 16 indexed citations
10.
McMahan, Ryan P., et al.. (2022). Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. 1–10. 2 indexed citations
11.
McMahan, Ryan P., et al.. (2020). A Formative Evaluation Methodology for VR Training Simulations. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 125–132. 9 indexed citations
12.
Tandon, Animesh, Barbara Burkhardt, Maria Batsis, et al.. (2018). Sinus Venosus Defects. JACC. Cardiovascular imaging. 12(5). 921–924. 38 indexed citations
13.
McMahan, Ryan P., et al.. (2017). FIJI: A Framework for the Immersion-Journalism Intersection. 4. 59 indexed citations
14.
McMahan, Ryan P., et al.. (2017). Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. 253–253. 1 indexed citations
15.
McMahan, Ryan P., et al.. (2016). AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training. 3. 18 indexed citations
16.
Tang, Fei, Ryan P. McMahan, & Tandra T. Allen. (2014). Development of a low-cost tactile sleeve for autism intervention. 35–40. 19 indexed citations
17.
McMahan, Ryan P., Doug A. Bowman, David J. Zielinski, & Rachael Brady. (2012). Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Transactions on Visualization and Computer Graphics. 18(4). 626–633. 273 indexed citations
18.
Ni, Tao, Doug A. Bowman, Chris North, & Ryan P. McMahan. (2011). Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures. International Journal of Human-Computer Studies. 69(9). 551–562. 48 indexed citations
19.
McMahan, Ryan P., et al.. (2010). Evaluating natural interaction techniques in video games. 11–14. 39 indexed citations
20.
Bowman, Doug A. & Ryan P. McMahan. (2007). Virtual Reality: How Much Immersion Is Enough?. Computer. 40(7). 36–43. 887 indexed citations breakdown →

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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