Régis Kopper
Impact in
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
-
- Augmented Reality Applications
Papers in
-
- Virtual Reality Applications and Impacts 39
- Interactive and Immersive Displays 15
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- Computer Graphics and Visualization Techniques 6
- Co-authors
- Doug A. BowmanEric D. RaganRyan P. McMahanFelipe BacimDavid J. ZielinskiSiroberto ScerboJ. JeraldAnderson Maciel
- Journals
- IEEE Transactions on Visualization and Computer Graphics (3 papers)Journal of Nutrition Education and Behavior (2 papers)Medical Teacher (2 papers)International Journal of Human-Computer Studies (2 papers)PRESENCE Virtual and Augmented Reality (1 paper)
- Partner nations
- United StatesBrazilGermany
In The Last Decade
Régis Kopper
65 papers receiving 1.2k citations
Peers
Comparison fields: 5 of 109
- Human-Computer Interaction 887
- Computer Vision and Pattern Recognition 515
- Computer Graphics and Computer-Aided Design 67
- Cognitive Neuroscience 339
- Media Technology 114
Countries citing papers authored by Régis Kopper
This map shows the geographic impact of Régis Kopper's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Régis Kopper with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Régis Kopper more than expected).
Fields of papers citing papers by Régis Kopper
This network shows the impact of papers produced by Régis Kopper. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Régis Kopper. The network helps show where Régis Kopper may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Régis Kopper, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2024 | 0 | |
| 3 | 2023 | 0 | |
| 4 | 2023 | 1 | |
| 5 | 2022 | 2 | |
| 6 | 2021 | 5 | |
| 7 | 2021 | 48 | |
| 8 | 2020 | 4 | |
| 9 | 2018 | 25 | |
| 10 | 2017 | 3 | |
| 11 | 2017 | 2 | |
| 12 | 2017 | 20 | |
| 13 | 2015 | 1 | |
| 14 | 2014 | 10 | |
| 15 | 2014 | 18 | |
| 16 | 2013 | 41 | |
| 17 | 2012 | 99 | |
| 18 | 2009 | 26 | |
| 19 | Increasing the Precision of Distant Pointing for Large High-Resolution Displays | 2008 | 12 |
| 20 | 2006 | 58 |
About Régis Kopper
Régis Kopper is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Cognitive Neuroscience and Geology, having authored 69 papers that have together received 1.2k indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (39 papers), Augmented Reality Applications (21 papers), Interactive and Immersive Displays (15 papers), Tactile and Sensory Interactions (13 papers), Visual perception and processing mechanisms (9 papers), Human-Automation Interaction and Safety (8 papers), Advanced Optical Imaging Technologies (7 papers) and Computer Graphics and Visualization Techniques (6 papers). The work is most often cited by research in Human-Computer Interaction (887 citations), Computer Vision and Pattern Recognition (515 citations), Computer Graphics and Computer-Aided Design (67 citations), Cognitive Neuroscience (339 citations) and Media Technology (114 citations). Régis Kopper has collaborated with scholars based in United States, Brazil and Germany. Frequent co-authors include Doug A. Bowman, Eric D. Ragan, Ryan P. McMahan, Felipe Bacim, David J. Zielinski, Siroberto Scerbo, J. Jerald, Anderson Maciel, Márcio Sarroglia Pinho and Luciana Nedel. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Journal of Nutrition Education and Behavior, Medical Teacher, International Journal of Human-Computer Studies and PRESENCE Virtual and Augmented Reality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.