Robert J. Teather
- Human-Computer Interaction top 0.2%
- Interactive and Immersive Displays 50
- Virtual Reality Applications and Impacts 36
- Gaze Tracking and Assistive Technology 9
- Cognitive Neuroscience top 5%
- Tactile and Sensory Interactions 42
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- Augmented Reality Applications 27
- Media Technology top 5%
- Advanced Optical Imaging Technologies 8
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- Educational Games and Gamification 6
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- Teleoperation and Haptic Systems 9
- Co-authors
- Wolfgang StuerzlingerAnthony ScavarelliAli AryaI. Scott MacKenzieAndriy PavlovychVictoria McArthurAudrey GirouardJennifer Jenson
- Journals
- Virtual Reality (2 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)ACM Transactions on Applied Perception (1 paper)
- Partner nations
- CanadaUnited StatesJapan
In The Last Decade
Robert J. Teather
69 papers receiving 1.4k citations
Hit Papers
Peers
Comparison fields: 5 of 95
- Human-Computer Interaction 1.2k
- Cognitive Neuroscience 570
- Computer Vision and Pattern Recognition 515
- Media Technology 98
- Developmental and Educational Psychology 96
Countries citing papers authored by Robert J. Teather
This map shows the geographic impact of Robert J. Teather's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Robert J. Teather with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Robert J. Teather more than expected).
Fields of papers citing papers by Robert J. Teather
This network shows the impact of papers produced by Robert J. Teather. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Robert J. Teather. The network helps show where Robert J. Teather may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Robert J. Teather, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2024 | 0 | |
| 3 | 2024 | 0 | |
| 4 | 2024 | 0 | |
| 5 | 2023 | 3 | |
| 6 | 2022 | 3 | |
| 7 | 2021 | 11 | |
| 8 | 2020 | 2 | |
| 9 | 2019 | 9 | |
| 10 | 2017 | 13 | |
| 11 | 2017 | 38 | |
| 12 | 2015 | 0 | |
| 13 | 2015 | 3 | |
| 14 | 2014 | 14 | |
| 15 | 2011 | 102 | |
| 16 | 2010 | 21 | |
| 17 | 2009 | 112 | |
| 18 | 2009 | 18 | |
| 19 | 2009 | 0 | |
| 20 | 2008 | 23 |
About Robert J. Teather
Robert J. Teather is a scholar working on Human-Computer Interaction, Cognitive Neuroscience, Computer Vision and Pattern Recognition, Media Technology and Developmental and Educational Psychology, having authored 77 papers that have together received 1.4k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (50 papers), Tactile and Sensory Interactions (42 papers), Virtual Reality Applications and Impacts (36 papers), Augmented Reality Applications (27 papers), Gaze Tracking and Assistive Technology (9 papers), Teleoperation and Haptic Systems (9 papers), Advanced Optical Imaging Technologies (8 papers) and Educational Games and Gamification (6 papers). The work is most often cited by research in Human-Computer Interaction (1.2k citations), Cognitive Neuroscience (570 citations), Computer Vision and Pattern Recognition (515 citations), Media Technology (98 citations) and Developmental and Educational Psychology (96 citations). Robert J. Teather has collaborated with scholars based in Canada, United States and Japan. Frequent co-authors include Wolfgang Stuerzlinger, Anthony Scavarelli, Ali Arya, I. Scott MacKenzie, Andriy Pavlovych, Victoria McArthur, Audrey Girouard, Jennifer Jenson, Jacques Carette and Michael Jenkin. Their work appears in journals such as Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Applied Perception, Human-centric Computing and Information Sciences and Entertainment Computing.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.