Rachel Kowert

2.2k total citations
40 papers, 1.2k citations indexed

About

Rachel Kowert is a scholar working on Sociology and Political Science, Literature and Literary Theory and Communication. According to data from OpenAlex, Rachel Kowert has authored 40 papers receiving a total of 1.2k indexed citations (citations by other indexed papers that have themselves been cited), including 34 papers in Sociology and Political Science, 7 papers in Literature and Literary Theory and 6 papers in Communication. Recurrent topics in Rachel Kowert's work include Impact of Technology on Adolescents (25 papers), Digital Games and Media (21 papers) and Media Influence and Health (7 papers). Rachel Kowert is often cited by papers focused on Impact of Technology on Adolescents (25 papers), Digital Games and Media (21 papers) and Media Influence and Health (7 papers). Rachel Kowert collaborates with scholars based in Germany, United States and United Kingdom. Rachel Kowert's co-authors include Julian A. Oldmeadow, Thorsten Quandt, Sally Quinn, Ruth Festl, Emese Domahidi, Linda Kaye, Mark D. Griffiths, Hannah R. Marston, Johannes Breuer and Jens Vogelgesang and has published in prestigious journals such as SHILAP Revista de lepidopterología, Social Science & Medicine and Computers in Human Behavior.

In The Last Decade

Rachel Kowert

38 papers receiving 1.2k citations

Peers

Rachel Kowert
Ruth Festl Germany
Minas Michikyan United States
Ágnes Zsila Hungary
Irene I. van Driel Netherlands
David R. Ewoldsen United States
Ashley M. Fraser United States
Ruth Festl Germany
Rachel Kowert
Citations per year, relative to Rachel Kowert Rachel Kowert (= 1×) peers Ruth Festl

Countries citing papers authored by Rachel Kowert

Since Specialization
Citations

This map shows the geographic impact of Rachel Kowert's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Rachel Kowert with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Rachel Kowert more than expected).

Fields of papers citing papers by Rachel Kowert

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Rachel Kowert. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Rachel Kowert. The network helps show where Rachel Kowert may publish in the future.

Co-authorship network of co-authors of Rachel Kowert

This figure shows the co-authorship network connecting the top 25 collaborators of Rachel Kowert. A scholar is included among the top collaborators of Rachel Kowert based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Rachel Kowert. Rachel Kowert is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Kowert, Rachel, et al.. (2024). Taking it to the extreme: prevalence and nature of extremist sentiment in games. Frontiers in Psychology. 15. 1410620–1410620. 1 indexed citations
2.
Kordyaka, Bastian, et al.. (2024). Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. Åbo Akademi University Research Portal. 145–150.
3.
Kowert, Rachel, et al.. (2024). Gaming and Extremism. media/rep/. 6 indexed citations
4.
Kowert, Rachel, et al.. (2024). User-Avatar discrepancy scale: a comparative measurement of self and avatar views. Behaviour and Information Technology. 44(9). 1907–1924. 4 indexed citations
6.
Deterding, Sebastian, et al.. (2023). Games Futures I. 1(1). 1–4. 1 indexed citations
7.
Kowert, Rachel, et al.. (2022). The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools. Proceedings of the ... Annual Hawaii International Conference on System Sciences. 15 indexed citations
8.
Kowert, Rachel, et al.. (2022). Mental Health in 3D. Érudit (Université de Montréal). 14(24). 122–133. 5 indexed citations
9.
Kowert, Rachel. (2020). Dark Participation in Games. Frontiers in Psychology. 11. 598947–598947. 58 indexed citations
10.
Kowert, Rachel & Thorsten Quandt. (2020). The Video Game Debate 2. Trepo - Institutional Repository of Tampere University. 6 indexed citations
11.
Marston, Hannah R. & Rachel Kowert. (2020). What role can videogames play in the COVID-19 pandemic?. SHILAP Revista de lepidopterología. 2. 34–34. 10 indexed citations
12.
Carras, Michelle Colder, Rachel Kowert, & Thorsten Quandt. (2019). Psychosocial effects of gaming. Dialnet (Universidad de la Rioja). 557–587. 1 indexed citations
13.
Wildt, Lars De, et al.. (2018). Homo Includens. Lirias (KU Leuven). 2 indexed citations
14.
Carras, Michelle Colder, Anna Kalbarczyk, Jaime Banks, et al.. (2018). Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine. 216. 124–132. 81 indexed citations
15.
Kowert, Rachel, et al.. (2015). Going Beyond the Game: Development of Gamer Identities Within Societal Discourse and Virtual Spaces. 9(14). 17 indexed citations
16.
Kowert, Rachel, Emese Domahidi, & Thorsten Quandt. (2014). The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals. Cyberpsychology Behavior and Social Networking. 17(7). 447–453. 62 indexed citations
17.
Kowert, Rachel. (2014). Video Games and Social Competence. 23 indexed citations
18.
Kowert, Rachel, Ruth Festl, & Thorsten Quandt. (2013). Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers. Cyberpsychology Behavior and Social Networking. 17(3). 141–146. 85 indexed citations
19.
Kowert, Rachel & Julian A. Oldmeadow. (2012). The Stereotype of Online Gamers: New Characterization or Recycled Prototype?. 12 indexed citations
20.
Oldmeadow, Julian A., Sally Quinn, & Rachel Kowert. (2012). Attachment style, social skills, and Facebook use amongst adults. Computers in Human Behavior. 29(3). 1142–1149. 209 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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