Pirita Ihamäki

440 total citations
30 papers, 227 citations indexed

About

Pirita Ihamäki is a scholar working on Developmental and Educational Psychology, Sociology and Political Science and Human-Computer Interaction. According to data from OpenAlex, Pirita Ihamäki has authored 30 papers receiving a total of 227 indexed citations (citations by other indexed papers that have themselves been cited), including 12 papers in Developmental and Educational Psychology, 8 papers in Sociology and Political Science and 8 papers in Human-Computer Interaction. Recurrent topics in Pirita Ihamäki's work include Educational Games and Gamification (11 papers), Innovative Human-Technology Interaction (7 papers) and Digital Games and Media (5 papers). Pirita Ihamäki is often cited by papers focused on Educational Games and Gamification (11 papers), Innovative Human-Technology Interaction (7 papers) and Digital Games and Media (5 papers). Pirita Ihamäki collaborates with scholars based in Finland, Switzerland and Spain. Pirita Ihamäki's co-authors include Katriina Heljakka, Kaisa Väänänen, Thomas Olsson, Pauliina Tuomi, Leena Ventä-Olkkonen, Mika Luimula, Alejandro Catalá, Arzu Güneysu Özgür and Cristina Sylla and has published in prestigious journals such as SHILAP Revista de lepidopterología, Information Systems Frontiers and Journal of Hospitality and Tourism Technology.

In The Last Decade

Pirita Ihamäki

29 papers receiving 206 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Pirita Ihamäki Finland 7 76 55 53 47 33 30 227
Katriina Heljakka Finland 9 77 1.0× 44 0.8× 41 0.8× 17 0.4× 25 0.8× 38 227
Izdihar Jamil India 5 57 0.8× 69 1.3× 37 0.7× 36 0.8× 22 0.7× 9 263
Ohad Inbar Israel 11 73 1.0× 50 0.9× 78 1.5× 49 1.0× 22 0.7× 18 273
Dirk De Grooff Belgium 10 142 1.9× 110 2.0× 31 0.6× 65 1.4× 65 2.0× 25 339
Isabel Pedersen Canada 10 64 0.8× 105 1.9× 47 0.9× 80 1.7× 19 0.6× 53 347
Elisabeth Cuddihy United States 8 52 0.7× 119 2.2× 41 0.8× 24 0.5× 55 1.7× 20 314
Livia Sumegi Canada 4 68 0.9× 104 1.9× 77 1.5× 55 1.2× 9 0.3× 5 309
Stephanie G. Fussell United States 7 26 0.3× 121 2.2× 43 0.8× 44 0.9× 26 0.8× 14 248
Axel Platz Germany 5 72 0.9× 156 2.8× 75 1.4× 65 1.4× 14 0.4× 12 319
Pradeep Yammiyavar India 8 41 0.5× 130 2.4× 24 0.5× 18 0.4× 20 0.6× 32 235

Countries citing papers authored by Pirita Ihamäki

Since Specialization
Citations

This map shows the geographic impact of Pirita Ihamäki's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Pirita Ihamäki with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Pirita Ihamäki more than expected).

Fields of papers citing papers by Pirita Ihamäki

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Pirita Ihamäki. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Pirita Ihamäki. The network helps show where Pirita Ihamäki may publish in the future.

Co-authorship network of co-authors of Pirita Ihamäki

This figure shows the co-authorship network connecting the top 25 collaborators of Pirita Ihamäki. A scholar is included among the top collaborators of Pirita Ihamäki based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Pirita Ihamäki. Pirita Ihamäki is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Ihamäki, Pirita & Katriina Heljakka. (2021). Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction. Proceedings of the ... Annual Hawaii International Conference on System Sciences. 5 indexed citations
2.
Ihamäki, Pirita & Katriina Heljakka. (2021). Robot Pets as “Serious Toys”- Activating Social and Emotional Experiences of Elderly People. Information Systems Frontiers. 26(1). 25–39. 31 indexed citations
3.
Catalá, Alejandro, Cristina Sylla, Arzu Güneysu Özgür, Pirita Ihamäki, & Katriina Heljakka. (2020). Smart toys, smart tangibles, robots and other smart things for children. 38–45. 5 indexed citations
4.
Heljakka, Katriina, et al.. (2020). Playing with the Opposite of Uncanny. 262–266. 5 indexed citations
5.
Heljakka, Katriina & Pirita Ihamäki. (2019). Designing a Pervasive Adventure Gamescape: Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning. SHILAP Revista de lepidopterología. 2 indexed citations
6.
Ihamäki, Pirita & Katriina Heljakka. (2019). The internet of art as a site for learning and fun - Playful experiences through augmented geocaching.. 205–216. 2 indexed citations
7.
Heljakka, Katriina, et al.. (2019). Gamified Coding: Toy Robots and Playful Learning in Early Education. UTUPub (University of Turku). 800–805. 17 indexed citations
8.
Heljakka, Katriina & Pirita Ihamäki. (2018). Preschoolers Learning with the Internet of Toys: From Toy-Based Edutainment to Transmedia Literacy. 14(1). 85–102. 17 indexed citations
9.
Heljakka, Katriina & Pirita Ihamäki. (2018). Verkottunut esineleikki osana esiopetusta. UTUPub (University of Turku). 31(2). 29–49. 1 indexed citations
10.
Heljakka, Katriina & Pirita Ihamäki. (2017). Digital Natives and Cardboard Cubes. UTUPub (University of Turku). 541–547. 4 indexed citations
11.
Ihamäki, Pirita & Katriina Heljakka. (2017). The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.. 71–80. 1 indexed citations
12.
Ihamäki, Pirita. (2015). Design 'the Pori hidden beauties geocaching series': computer-supported collaborative web-based learning and sharing experiences. International Journal of Web Based Communities. 11(2). 131–131. 6 indexed citations
13.
Ihamäki, Pirita. (2014). User experiences in the Official WikiLeaks Forum. International Journal of Information and Communication Technology. 6(3/4). 381–381. 3 indexed citations
14.
Ihamäki, Pirita. (2014). GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game. International Journal of Wireless and Mobile Computing. 7(6). 536–536. 6 indexed citations
15.
Ihamäki, Pirita. (2014). The potential of treasure hunt games to generate positive emotions in learners: experiencing local geography and history using GPS devices. International Journal of Technology Enhanced Learning. 6(1). 5–5. 13 indexed citations
16.
Ihamäki, Pirita. (2013). Evolving letterboxing game on Pori Cultural Heritage Road: emerging challenges for teachers. 4(4). 354–354. 2 indexed citations
17.
Ihamäki, Pirita. (2012). Geocachers: the creative tourism experience. Journal of Hospitality and Tourism Technology. 3(3). 152–175. 47 indexed citations
18.
Ihamäki, Pirita. (2011). Geocaching: Interactive Communication Instruments Around the Game. SHILAP Revista de lepidopterología. 6(1). 133–152. 7 indexed citations
19.
Olsson, Thomas, et al.. (2009). User expectations for mobile mixed reality services: an initial user study. 19. 26 indexed citations
20.
Ihamäki, Pirita & Pauliina Tuomi. (2009). Understanding 21st Century’s Mobile Device-Based Games within Boundaries. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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