Nicolas A. Barriga

511 total citations
25 papers, 265 citations indexed

About

Nicolas A. Barriga is a scholar working on Artificial Intelligence, Sociology and Political Science and Computer Vision and Pattern Recognition. According to data from OpenAlex, Nicolas A. Barriga has authored 25 papers receiving a total of 265 indexed citations (citations by other indexed papers that have themselves been cited), including 17 papers in Artificial Intelligence, 10 papers in Sociology and Political Science and 8 papers in Computer Vision and Pattern Recognition. Recurrent topics in Nicolas A. Barriga's work include Artificial Intelligence in Games (17 papers), Digital Games and Media (10 papers) and Video Analysis and Summarization (5 papers). Nicolas A. Barriga is often cited by papers focused on Artificial Intelligence in Games (17 papers), Digital Games and Media (10 papers) and Video Analysis and Summarization (5 papers). Nicolas A. Barriga collaborates with scholars based in Chile, Canada and United States. Nicolas A. Barriga's co-authors include Marius Stănescu, Michael Buro, Santiago Ontañón, Levi H. S. Lelis, Constanza Jacques‐Aviñó, Antoni Pérez-Navarro, Joan A. Caylà, Patricia García de Olalla, Cristian Vidal-Silva and J. Kern and has published in prestigious journals such as IEEE Access, Sustainability and Applied Sciences.

In The Last Decade

Nicolas A. Barriga

22 papers receiving 250 citations

Peers

Nicolas A. Barriga
Ben Weber United States
Matthew Molineaux United States
Chris Martens United States
Ian Frank Japan
Andy Nealen United States
Vanessa Volz Germany
Robin Baumgarten United Kingdom
Nicolas A. Barriga
Citations per year, relative to Nicolas A. Barriga Nicolas A. Barriga (= 1×) peers Marius Stănescu

Countries citing papers authored by Nicolas A. Barriga

Since Specialization
Citations

This map shows the geographic impact of Nicolas A. Barriga's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Nicolas A. Barriga with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Nicolas A. Barriga more than expected).

Fields of papers citing papers by Nicolas A. Barriga

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Nicolas A. Barriga. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Nicolas A. Barriga. The network helps show where Nicolas A. Barriga may publish in the future.

Co-authorship network of co-authors of Nicolas A. Barriga

This figure shows the co-authorship network connecting the top 25 collaborators of Nicolas A. Barriga. A scholar is included among the top collaborators of Nicolas A. Barriga based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Nicolas A. Barriga. Nicolas A. Barriga is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Barriga, Nicolas A., et al.. (2024). Evaluating the Expressive Range of Super Mario Bros Level Generators. Algorithms. 17(7). 307–307.
3.
Vidal-Silva, Cristian, et al.. (2024). Semi-Automatic Building Layout Generation for Virtual Environments. IEEE Access. 12. 87014–87022. 2 indexed citations
4.
Barriga, Nicolas A., et al.. (2023). Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes. Applied Sciences. 13(14). 8070–8070. 2 indexed citations
5.
Vidal-Silva, Cristian, et al.. (2023). Level Building Sidekick: An AI-Assisted Level Editor Package for Unity. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 19(1). 392–399. 1 indexed citations
6.
Barriga, Nicolas A., et al.. (2023). Developing 360° Virtual Tours for Promoting Tourism in Natural Parks in Chile. Sustainability. 15(22). 16043–16043. 6 indexed citations
7.
Vidal-Silva, Cristian, et al.. (2022). Developing Computing Competencies Without Restrictions. IEEE Access. 10. 106568–106580. 7 indexed citations
8.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2021). Combining Strategic Learning with Tactical Search in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13(1). 9–15. 9 indexed citations
9.
Pérez-Navarro, Antoni, et al.. (2019). Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study. JMIR mhealth and uhealth. 8(3). e14568–e14568. 18 indexed citations
10.
Barriga, Nicolas A.. (2019). A Short Introduction to Procedural Content Generation Algorithms for Videogames. International Journal of Artificial Intelligence Tools. 28(2). 1930001–1930001. 18 indexed citations
11.
Barriga, Nicolas A., et al.. (2019). Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning. IEEE Computational Intelligence Magazine. 14(3). 8–18. 20 indexed citations
12.
Ontañón, Santiago, et al.. (2018). The First MicroRTS Artificial Intelligence Competition. AI Magazine. 39(1). 75–83. 22 indexed citations
13.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2017). Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games. IEEE Transactions on Games. 10(1). 69–77. 24 indexed citations
14.
Stănescu, Marius, et al.. (2016). Evaluating real-time strategy game states using convolutional neural networks. 1–7. 35 indexed citations
15.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2015). Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 9–15. 22 indexed citations
16.
Stănescu, Marius, Nicolas A. Barriga, & Michael Buro. (2015). Using Lanchester Attrition Laws for Combat Prediction in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 86–92. 23 indexed citations
17.
Stănescu, Marius, Nicolas A. Barriga, & Michael Buro. (2014). Hierarchical Adversarial Search Applied to Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(1). 66–72. 27 indexed citations
18.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2014). Building Placement Optimization in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(2). 2–7. 7 indexed citations
19.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2014). Parallel UCT search on GPUs. 1–7. 7 indexed citations
20.
Barriga, Nicolas A., Mauricio Solar, & Mauricio Araya. (2009). Combining a Probabilistic Sampling Technique and Simple Heuristics to Solve the Dynamic Path Planning Problem. 43–50. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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