This map shows the geographic impact of Michael Buro's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Michael Buro with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Michael Buro more than expected).
This network shows the impact of papers produced by Michael Buro. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Michael Buro. The network helps show where Michael Buro may publish in the future.
Co-authorship network of co-authors of Michael Buro
This figure shows the co-authorship network connecting the top 25 collaborators of Michael Buro.
A scholar is included among the top collaborators of Michael Buro based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Michael Buro. Michael Buro is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Stănescu, Marius, Nicolas A. Barriga, & Michael Buro. (2015). Using Lanchester Attrition Laws for Combat Prediction in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 86–92.23 indexed citations
Buro, Michael, et al.. (2014). Global State Evaluation in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(1). 112–118.23 indexed citations
7.
Barriga, Nicolas A., Marius Stănescu, & Michael Buro. (2014). Building Placement Optimization in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(2). 2–7.7 indexed citations
8.
Stănescu, Marius, et al.. (2013). Predicting Army Combat Outcomes in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 86–92.27 indexed citations
9.
Buro, Michael & David G. Churchill. (2013). AIIDE 2013 StarCraft Competition. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(1). xv–xv.2 indexed citations
10.
Churchill, David G. & Michael Buro. (2012). Incorporating Search Algorithms into RTS Game Agents. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(3). 2–7.19 indexed citations
11.
Buro, Michael & David G. Churchill. (2012). AIIDE 2012 StarCraft Competition. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(1). xiv–xiv.2 indexed citations
12.
Churchill, David G., et al.. (2012). Fast Heuristic Search for RTS Game Combat Scenarios. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(1). 112–117.82 indexed citations
Buro, Michael, et al.. (2009). Improving state evaluation, inference, and search in trick-based card games. International Joint Conference on Artificial Intelligence. 1407–1413.34 indexed citations
15.
Buro, Michael, et al.. (2009). Minimum proof graphs and fastest-cut-first search heuristics. International Joint Conference on Artificial Intelligence. 492–498.6 indexed citations
16.
Buro, Michael, et al.. (2007). HPA* Enhancements. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 3(1). 84–87.1 indexed citations
17.
Buro, Michael, et al.. (2007). Concurrent action execution with shared fluents. National Conference on Artificial Intelligence. 950–955.2 indexed citations
18.
Sturtevant, Nathan & Michael Buro. (2006). Improving Collaborative Pathfinding Using Map Abstraction. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2(1). 80–85.47 indexed citations
19.
Kiyomi, Masashi, et al.. (2005). Generalized amazons is PSPACE-complete. International Joint Conference on Artificial Intelligence. 132–137.7 indexed citations
20.
Buro, Michael. (2003). Real-time strategy gaines: a new AI research challenge. International Joint Conference on Artificial Intelligence. 1534–1535.88 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.