Maribeth Gandy
- Human-Computer Interaction top 0.2%
- Interactive and Immersive Displays 19
- Virtual Reality Applications and Impacts 17
- Innovative Human-Technology Interaction 6
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- Augmented Reality Applications 26
- Context-Aware Activity Recognition Systems 4
- Demography top 5%
- Technology Use by Older Adults 7
- Museology top 2%
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- Educational Games and Gamification 6
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- Tactile and Sensory Interactions 5
- Co-authors
- Blair MacIntyreJay David BolterSteven P. DowThad StarnerDaniel AshbrookChristopher OezbekAnne Collins McLaughlinLaura A. Whitlock
- Cited by
- Human-Computer InteractionNeuropsychology and Physiological PsychologyComputer Vision and Pattern Recognition
- Journals
- IEEE Pervasive Computing (2 papers)Innovation in Aging (2 papers)IEEE Internet Computing (1 paper)
- Partner nations
- United StatesJapanSweden
In The Last Decade
Maribeth Gandy
50 papers receiving 1.3k citations
Peers
Comparison fields: 5 of 105
- Human-Computer Interaction 828
- Neuropsychology and Physiological Psychology 58
- Computer Vision and Pattern Recognition 716
- Demography 133
- Museology 35
Countries citing papers authored by Maribeth Gandy
This map shows the geographic impact of Maribeth Gandy's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Maribeth Gandy with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Maribeth Gandy more than expected).
Fields of papers citing papers by Maribeth Gandy
This network shows the impact of papers produced by Maribeth Gandy. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Maribeth Gandy. The network helps show where Maribeth Gandy may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Maribeth Gandy, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2023 | 0 | |
| 2 | 2021 | 7 | |
| 3 | 2016 | 3 | |
| 4 | 2016 | 20 | |
| 5 | 2016 | 8 | |
| 6 | Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. | 2015 | 1 |
| 7 | 2012 | 51 | |
| 8 | 2011 | 39 | |
| 9 | 2011 | 30 | |
| 10 | 2011 | 2 | |
| 11 | 2011 | 31 | |
| 12 | 2010 | 36 | |
| 13 | 2010 | 40 | |
| 14 | 2004 | 8 | |
| 15 | Three Angry Men: An Augmented-Reality Experiment In Point-Of-View Drama | 2003 | 4 |
| 16 | 2003 | 5 | |
| 17 | 2002 | 198 | |
| 18 | 2002 | 13 | |
| 19 | Sleuth: An Audio Experience | 2000 | 12 |
| 20 | 1961 | 1 |
About Maribeth Gandy
Maribeth Gandy is a scholar working on Human-Computer Interaction, Neuropsychology and Physiological Psychology and Computer Vision and Pattern Recognition, having authored 54 papers that have together received 1.4k indexed citations. Recurring topics across this work include Augmented Reality Applications (26 papers), Interactive and Immersive Displays (19 papers), Virtual Reality Applications and Impacts (17 papers), Technology Use by Older Adults (7 papers), Educational Games and Gamification (6 papers), Innovative Human-Technology Interaction (6 papers), Tactile and Sensory Interactions (5 papers) and Context-Aware Activity Recognition Systems (4 papers). The work is most often cited by research in Human-Computer Interaction (828 citations), Neuropsychology and Physiological Psychology (58 citations) and Computer Vision and Pattern Recognition (716 citations). Maribeth Gandy has collaborated with scholars based in United States, Japan and Sweden. Frequent co-authors include Blair MacIntyre, Jay David Bolter, Steven P. Dow, Thad Starner, Daniel Ashbrook, Christopher Oezbek, Anne Collins McLaughlin, Laura A. Whitlock, Jason C. Allaire and Brian Davidson. Their work appears in journals such as IEEE Pervasive Computing, Innovation in Aging, IEEE Internet Computing, IEEE Transactions on Visualization and Computer Graphics and Futures.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.