Blair MacIntyre
Impact in
- Human-Computer Interaction top 0.01%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
-
- Augmented Reality Applications
- Context-Aware Activity Recognition Systems
Papers in
-
- Interactive and Immersive Displays 52
- Virtual Reality Applications and Impacts 49
- Innovative Human-Technology Interaction 8
-
- Augmented Reality Applications 82
- Co-authors
- Steven FeinerSimon JulierReinhold BehringerRonald AzumaYohan BaillotAnthony C. WebsterTobias HöllererDorée Duncan Seligmann
- Journals
- IEEE Pervasive Computing (4 papers)IEEE Computer Graphics and Applications (4 papers)Personal and Ubiquitous Computing (3 papers)ACM Transactions on Graphics (2 papers)PRESENCE Virtual and Augmented Reality (2 papers)
- Partner nations
- United StatesUnited KingdomAustria
In The Last Decade
Blair MacIntyre
116 papers receiving 6.6k citations
Hit Papers
Peers
Comparison fields: 5 of 138
- Human-Computer Interaction 4.3k
- Computer Vision and Pattern Recognition 5.6k
- Geology 459
- Computer Graphics and Computer-Aided Design 204
- Automotive Engineering 577
Countries citing papers authored by Blair MacIntyre
This map shows the geographic impact of Blair MacIntyre's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Blair MacIntyre with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Blair MacIntyre more than expected).
Fields of papers citing papers by Blair MacIntyre
This network shows the impact of papers produced by Blair MacIntyre. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Blair MacIntyre. The network helps show where Blair MacIntyre may publish in the future.
Co-authors
The 25 scholars most cited alongside Blair MacIntyre, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 3 | |
| 2 | 2025 | 0 | |
| 3 | 2024 | 2 | |
| 4 | 2024 | 0 | |
| 5 | 2021 | 9 | |
| 6 | 2011 | 39 | |
| 7 | 2011 | 30 | |
| 8 | 2010 | 36 | |
| 9 | 2009 | 63 | |
| 10 | 2008 | 14 | |
| 11 | 2005 | 5 | |
| 12 | 2004 | 11 | |
| 13 | Automatic Partitioning: A Promising Approach to Prototyping Ubiquitous Computing Applications | 2004 | 3 |
| 14 | Three Angry Men: An Augmented-Reality Experiment In Point-Of-View Drama | 2003 | 4 |
| 15 | High-Level Tracker Abstractions for Augmented Reality System Design | 2003 | 4 |
| 16 | Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System | 2001 | 4 |
| 17 | 1999 | 6 | |
| 18 | A Touring Hachine: Prototgping 3D Hobite Augmented Reatitg Sgstems for Exptoring the Urban Environment | 1997 | 3 |
| 19 | Augmented Reality in Architectural Construction, Inspection, and Renovation | 1996 | 169 |
| 20 | 1992 | 28 |
About Blair MacIntyre
Blair MacIntyre is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Geology and Automotive Engineering, having authored 119 papers that have together received 7.4k indexed citations. Recurring topics across this work include Augmented Reality Applications (82 papers), Interactive and Immersive Displays (52 papers), Virtual Reality Applications and Impacts (49 papers), Robotics and Sensor-Based Localization (13 papers), Human Motion and Animation (9 papers), Computer Graphics and Visualization Techniques (8 papers), Spatial Cognition and Navigation (8 papers) and Innovative Human-Technology Interaction (8 papers). The work is most often cited by research in Human-Computer Interaction (4.3k citations), Computer Vision and Pattern Recognition (5.6k citations), Geology (459 citations), Computer Graphics and Computer-Aided Design (204 citations) and Automotive Engineering (577 citations). Blair MacIntyre has collaborated with scholars based in United States, United Kingdom and Austria. Frequent co-authors include Steven Feiner, Simon Julier, Reinhold Behringer, Ronald Azuma, Yohan Baillot, Anthony C. Webster, Tobias Höllerer, Dorée Duncan Seligmann, Maribeth Gandy and Jay David Bolter. Their work appears in journals such as IEEE Pervasive Computing, IEEE Computer Graphics and Applications, Personal and Ubiquitous Computing, ACM Transactions on Graphics and PRESENCE Virtual and Augmented Reality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.