Max Sjöblom

3.1k total citations · 3 hit papers
19 papers, 2.1k citations indexed

About

Max Sjöblom is a scholar working on Sociology and Political Science, Information Systems and Management and Literature and Literary Theory. According to data from OpenAlex, Max Sjöblom has authored 19 papers receiving a total of 2.1k indexed citations (citations by other indexed papers that have themselves been cited), including 17 papers in Sociology and Political Science, 2 papers in Information Systems and Management and 2 papers in Literature and Literary Theory. Recurrent topics in Max Sjöblom's work include Digital Games and Media (14 papers), Digital Marketing and Social Media (12 papers) and Impact of Technology on Adolescents (10 papers). Max Sjöblom is often cited by papers focused on Digital Games and Media (14 papers), Digital Marketing and Social Media (12 papers) and Impact of Technology on Adolescents (10 papers). Max Sjöblom collaborates with scholars based in Finland and Australia. Max Sjöblom's co-authors include Juho Hamari, James T. Neill, Maria Törhönen, Joseph Macey, Lobna Hassan and Jukka Vahlo and has published in prestigious journals such as Computers in Human Behavior, Internet Research and Trepo - Institutional Repository of Tampere University.

In The Last Decade

Max Sjöblom

17 papers receiving 2.0k citations

Hit Papers

What is eSports and why do people watch it? 2016 2026 2019 2022 2017 2018 2016 100 200 300 400 500

Peers

Max Sjöblom
Comparison fields: 5 of 85
  • Sociology and Political Science 1.8k
  • Marketing 379
  • Information Systems and Management 368
  • Clinical Psychology 235
  • Gender Studies 210
Replace Hilde Voorveld with:
Hilde Voorveld Netherlands
Ben Marder United Kingdom
Laura F. Bright United States
Brian P. Brown United States
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Young Ju Joo South Korea
Harsha Gangadharbatla United States
James R. Coyle United States
Alyson L. Young United States
Matthew L. Jensen United States
Hilde Voorveld Netherlands View profile →
Citations per field, relative to Max Sjöblom
Max Sjöblom · 1×
Citations per year, relative to Max Sjöblom
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Countries citing papers authored by Max Sjöblom

Since Specialization
Citations

This map shows the geographic impact of Max Sjöblom's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Max Sjöblom with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Max Sjöblom more than expected).

Fields of papers citing papers by Max Sjöblom

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Max Sjöblom. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Max Sjöblom. The network helps show where Max Sjöblom may publish in the future.

Co-authorship network of co-authors of Max Sjöblom

This figure shows the co-authorship network connecting the top 25 collaborators of Max Sjöblom. A scholar is included among the top collaborators of Max Sjöblom based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Max Sjöblom. Max Sjöblom is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

19 of 19 papers shown
# Work Indexed citations
1
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
5
2 16
3 15
4 45
5 15
6 50
7
Spectating play - Investigating motivations for watching others play games
0
8
Esports: Final Report
2
9
Social motivations of live-streaming viewer engagement on Twitch breakdown →
583
10 7
11
Likes and views: Investigating internet video content creators perceptions of popularity.
6
12 125
13
What is eSports and why do people watch it? breakdown →
587
14 153
15 23
16 47
17
Why do people watch others play video games? An empirical study on the motivations of Twitch users breakdown →
415
18
Watching others play: a uses and gratifications approach to video game streaming motives
4
19
Business models in e-sports, case: Starcraft 2
1

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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