Max Sjöblom
About
In The Last Decade
Max Sjöblom
17 papers receiving 2.0k citations
Hit Papers
Peers
Comparison fields: 5 of 85
- Sociology and Political Science 1.8k
- Marketing 379
- Information Systems and Management 368
- Clinical Psychology 235
- Gender Studies 210
Countries citing papers authored by Max Sjöblom
This map shows the geographic impact of Max Sjöblom's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Max Sjöblom with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Max Sjöblom more than expected).
Fields of papers citing papers by Max Sjöblom
This network shows the impact of papers produced by Max Sjöblom. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Max Sjöblom. The network helps show where Max Sjöblom may publish in the future.
Co-authorship network of co-authors of Max Sjöblom
This figure shows the co-authorship network connecting the top 25 collaborators of Max Sjöblom. A scholar is included among the top collaborators of Max Sjöblom based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Max Sjöblom. Max Sjöblom is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans | 5 |
| 2 | 16 | |
| 3 | 15 | |
| 4 | 45 | |
| 5 | 15 | |
| 6 | 50 | |
| 7 | Spectating play - Investigating motivations for watching others play games | 0 |
| 8 | Esports: Final Report | 2 |
| 9 | Social motivations of live-streaming viewer engagement on Twitch breakdown → | 583 |
| 10 | 7 | |
| 11 | Likes and views: Investigating internet video content creators perceptions of popularity. | 6 |
| 12 | 125 | |
| 13 | What is eSports and why do people watch it? breakdown → | 587 |
| 14 | 153 | |
| 15 | 23 | |
| 16 | 47 | |
| 17 | Why do people watch others play video games? An empirical study on the motivations of Twitch users breakdown → | 415 |
| 18 | Watching others play: a uses and gratifications approach to video game streaming motives | 4 |
| 19 | Business models in e-sports, case: Starcraft 2 | 1 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.