Hit papers significantly outperform the citation benchmark for their cohort. A paper qualifies
if it has ≥500 total citations, achieves ≥1.5× the top-1% citation threshold for papers in the
same subfield and year (this is the minimum needed to enter the top 1%, not the average
within it), or reaches the top citation threshold in at least one of its specific research
topics.
Ethnography and Virtual Worlds
2012328 citationsTom Boellstorff, Bonnie Nardi et al.Princeton University Press eBooksprofile →
Peers — A (Enhanced Table)
Peers by citation overlap · career bar shows stage (early→late)
cites ·
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This map shows the geographic impact of Celia Pearce's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Celia Pearce with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Celia Pearce more than expected).
This network shows the impact of papers produced by Celia Pearce. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Celia Pearce. The network helps show where Celia Pearce may publish in the future.
Co-authorship network of co-authors of Celia Pearce
This figure shows the co-authorship network connecting the top 25 collaborators of Celia Pearce.
A scholar is included among the top collaborators of Celia Pearce based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Celia Pearce. Celia Pearce is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
All Works
20 of 20 papers shown
1.
Pearce, Celia, et al.. (2017). Designing eBee. 1–10.7 indexed citations
Boellstorff, Tom, Bonnie Nardi, Celia Pearce, & TL Taylor. (2012). Ethnography and Virtual Worlds. Princeton University Press eBooks.328 indexed citations breakdown →
5.
Pearce, Celia. (2010). Discovering Uru: hard fun and the sublime pleasures of impossible gameplay. Springer eBooks. 144–164.2 indexed citations
6.
Pearce, Celia. (2010). The Ending is Not Yet Written: A Conversation with Rand Miller.. 10.1 indexed citations
7.
Pearce, Celia, P.M.L. Chan, & Katherine Mancuso. (2009). Collaboration, Creativity and Learning in a Play Community: A Study of The University of There.4 indexed citations
8.
Pearce, Celia. (2009). Communities of Play. The MIT Press eBooks.121 indexed citations
9.
Morie, Jacquelyn Ford, Tracy Fullerton, & Celia Pearce. (2008). A Game of One’s Own: Towards a New Gendered Poetics of Digital Space. SHILAP Revista de lepidopterología.18 indexed citations
Pearce, Celia. (2006). Games AS Art: The Aesthetics of Play. Visible Language. 40(1). 66.13 indexed citations
15.
Pearce, Celia. (2006). Seeing and Being Seen: Presence & Play in Online Virtual Worlds Position Paper for Online, Offline & The Concept of Presence When Games and VR Collide USC Institute for Creative Technologies October 25-27, 2006.5 indexed citations
Pearce, Celia. (1997). The Interactive Book: A Guide to the Interactive Revolution.26 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.