Daniel Medeiros
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts 33
- Interactive and Immersive Displays 19
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- Augmented Reality Applications 24
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- Computer Graphics and Visualization Techniques 6
- Cognitive Neuroscience top 10%
- Tactile and Sensory Interactions 10
- Social Psychology top 10%
- Human-Automation Interaction and Safety 5
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- Teleoperation and Haptic Systems 6
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- Spatial Cognition and Navigation 3
- Co-authors
- Joaquim JorgeMaurício SousaMark McGillAlberto RaposoStephen BrewsterRafael Kuffner dos AnjosDaniel MendesTaehyun Rhee
- Cited by
- Human-Computer InteractionComputer Vision and Pattern RecognitionComputer Graphics and Computer-Aided Design
- Journals
- IEEE Transactions on Visualization and Computer Graphics (5 papers)Computers & Graphics (2 papers)Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2 papers)
- Partner nations
- United KingdomPortugalBrazil
In The Last Decade
Daniel Medeiros
45 papers receiving 756 citations
Peers
Comparison fields: 5 of 93
- Human-Computer Interaction 576
- Computer Vision and Pattern Recognition 367
- Computer Graphics and Computer-Aided Design 42
- Cognitive Neuroscience 139
- Social Psychology 138
Countries citing papers authored by Daniel Medeiros
This map shows the geographic impact of Daniel Medeiros's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniel Medeiros with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniel Medeiros more than expected).
Fields of papers citing papers by Daniel Medeiros
This network shows the impact of papers produced by Daniel Medeiros. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniel Medeiros. The network helps show where Daniel Medeiros may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Daniel Medeiros, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 4 | |
| 3 | 2024 | 1 | |
| 4 | 2023 | 14 | |
| 5 | 2023 | 14 | |
| 6 | 2023 | 13 | |
| 7 | 2022 | 42 | |
| 8 | 2022 | 1 | |
| 9 | 2022 | 18 | |
| 10 | 2021 | 6 | |
| 11 | 2021 | 10 | |
| 12 | 2020 | 17 | |
| 13 | 2019 | 17 | |
| 14 | 2019 | 4 | |
| 15 | 2017 | 19 | |
| 16 | 2017 | 27 | |
| 17 | 2017 | 9 | |
| 18 | 2016 | 16 | |
| 19 | RPG para Ensino de Geometria Espacial eo Jogo GeoEspaçoPEC | 2013 | 1 |
| 20 | 2004 | 12 |
About Daniel Medeiros
Daniel Medeiros is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Cognitive Neuroscience and Social Psychology, having authored 47 papers that have together received 780 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (33 papers), Augmented Reality Applications (24 papers), Interactive and Immersive Displays (19 papers), Tactile and Sensory Interactions (10 papers), Computer Graphics and Visualization Techniques (6 papers), Teleoperation and Haptic Systems (6 papers), Human-Automation Interaction and Safety (5 papers) and Spatial Cognition and Navigation (3 papers). The work is most often cited by research in Human-Computer Interaction (576 citations), Computer Vision and Pattern Recognition (367 citations), Computer Graphics and Computer-Aided Design (42 citations), Cognitive Neuroscience (139 citations) and Social Psychology (138 citations). Daniel Medeiros has collaborated with scholars based in United Kingdom, Portugal and Brazil. Frequent co-authors include Joaquim Jorge, Maurício Sousa, Mark McGill, Alberto Raposo, Stephen Brewster, Rafael Kuffner dos Anjos, Daniel Mendes, Taehyun Rhee, Andrew Chalmers and Graham Wilson. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Computers & Graphics, Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies, Automation in Construction and Journal of Gay & Lesbian Mental Health.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.