Simon McCallum

1.8k total citations
26 papers, 559 citations indexed

About

Simon McCallum is a scholar working on Computer Vision and Pattern Recognition, Developmental and Educational Psychology and Cognitive Neuroscience. According to data from OpenAlex, Simon McCallum has authored 26 papers receiving a total of 559 indexed citations (citations by other indexed papers that have themselves been cited), including 8 papers in Computer Vision and Pattern Recognition, 8 papers in Developmental and Educational Psychology and 6 papers in Cognitive Neuroscience. Recurrent topics in Simon McCallum's work include Educational Games and Gamification (7 papers), Augmented Reality Applications (7 papers) and Virtual Reality Applications and Impacts (5 papers). Simon McCallum is often cited by papers focused on Educational Games and Gamification (7 papers), Augmented Reality Applications (7 papers) and Virtual Reality Applications and Impacts (5 papers). Simon McCallum collaborates with scholars based in New Zealand, Norway and Germany. Simon McCallum's co-authors include Costas Boletsis, Anthony Robins, Theresa Fleming, Jon Yngve Hardeberg, Deepti Mishra, Mariusz Nowostawski, Patrick Bours, Mohammad Derawi, Geoff Wyvill and Henrik Andersson and has published in prestigious journals such as Neural Networks, Lecture notes in computer science and Connection Science.

In The Last Decade

Simon McCallum

22 papers receiving 530 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Simon McCallum New Zealand 11 142 101 96 86 83 26 559
Panote Siriaraya Japan 16 83 0.6× 117 1.2× 72 0.8× 187 2.2× 87 1.0× 80 768
Kaya de Barbaro United States 18 277 2.0× 44 0.4× 59 0.6× 76 0.9× 153 1.8× 41 741
Henk Herman Nap Netherlands 11 96 0.7× 163 1.6× 102 1.1× 157 1.8× 47 0.6× 46 822
Jaime García Australia 12 73 0.5× 36 0.4× 86 0.9× 91 1.1× 43 0.5× 43 609
Kiyoshi Yasuda Japan 12 95 0.7× 29 0.3× 49 0.5× 28 0.3× 146 1.8× 50 482
Geoffrey B. Duggan United Kingdom 15 119 0.8× 66 0.7× 27 0.3× 104 1.2× 262 3.2× 26 953
Daniel S. McConnell United States 12 95 0.7× 61 0.6× 88 0.9× 261 3.0× 132 1.6× 41 615
Maggie Ellis United Kingdom 15 128 0.9× 80 0.8× 94 1.0× 141 1.6× 83 1.0× 36 885
Gary Gowans United Kingdom 10 117 0.8× 69 0.7× 86 0.9× 137 1.6× 61 0.7× 17 626
Michael R. Kalyn Canada 9 84 0.6× 51 0.5× 57 0.6× 221 2.6× 148 1.8× 10 431

Countries citing papers authored by Simon McCallum

Since Specialization
Citations

This map shows the geographic impact of Simon McCallum's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Simon McCallum with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Simon McCallum more than expected).

Fields of papers citing papers by Simon McCallum

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Simon McCallum. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Simon McCallum. The network helps show where Simon McCallum may publish in the future.

Co-authorship network of co-authors of Simon McCallum

This figure shows the co-authorship network connecting the top 25 collaborators of Simon McCallum. A scholar is included among the top collaborators of Simon McCallum based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Simon McCallum. Simon McCallum is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Anslow, Craig, et al.. (2022). VR Games for Chronic Pain Management. 1–11. 1 indexed citations
2.
McCallum, Simon, et al.. (2021). Collaborative learning in VR for cross-disciplinary distributed student teams. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 320–325. 13 indexed citations
3.
McCallum, Simon, et al.. (2020). Young adolescents’ interest in a mental health casual video game. Digital Health. 6. 1345303951–1345303951. 14 indexed citations
4.
Fleming, Theresa, et al.. (2020). The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review. Games for Health Journal. 9(4). 255–264. 75 indexed citations
5.
Andersson, Henrik, et al.. (2020). Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 407–412. 4 indexed citations
6.
McCallum, Simon, Deepti Mishra, & Mariusz Nowostawski. (2018). Enhancing Software Engineering Education with Game Design and Development. International journal of engineering education. 34(2). 471–481.
7.
Nowostawski, Mariusz, Simon McCallum, & Deepti Mishra. (2018). Gamifying research in software engineering. Computer Applications in Engineering Education. 26(5). 1641–1652. 10 indexed citations
8.
Boletsis, Costas & Simon McCallum. (2016). Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal. 5(4). 241–251. 37 indexed citations
10.
Boletsis, Costas & Simon McCallum. (2014). Augmented Reality Cube Game for Cognitive Training: An Interaction Study. Studies in health technology and informatics. 200. 81–7. 11 indexed citations
11.
McCallum, Simon & Costas Boletsis. (2013). Augmented reality & gesture-based architecture in games for the elderly.. PubMed. 189. 139–44. 10 indexed citations
12.
McCallum, Simon. (2012). Gamification and Serious Games for Personalized Health. Studies in health technology and informatics. 177. 85–96. 176 indexed citations
13.
McCallum, Simon, et al.. (2012). Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. Color and Imaging Conference. 20(1). 111–116. 21 indexed citations
14.
Derawi, Mohammad, et al.. (2012). Biometric access control using Near Field Communication and smart phones. 490–497. 7 indexed citations
15.
McCallum, Simon, et al.. (2009). BallBouncer : interactive games for theater audiences. Duo Research Archive (University of Oslo). 4 indexed citations
16.
McCallum, Simon, et al.. (2009). Use of Game Based Technology at NAMA. Duo Research Archive (University of Oslo).
17.
Robins, Anthony & Simon McCallum. (2004). A robust method for distinguishing between learned and spurious attractors. Neural Networks. 17(3). 313–326. 9 indexed citations
18.
Robins, Anthony & Simon McCallum. (1999). The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks. 12(7-8). 1191–1206. 29 indexed citations
19.
McCallum, Simon & Anthony Robins. (1999). Mechanisms for Memory Consolidation.. 43(5). 30–37. 1 indexed citations
20.
Robins, Anthony & Simon McCallum. (1998). Catastrophic Forgetting and the Pseudorehearsal Solution in Hopfield-type Networks. Connection Science. 10(2). 121–135. 32 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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