Journal of Gaming & Virtual Worlds

1.5k citations
219 papers · indexed · active since 1950

Impact in

Papers in

Journal of Gaming & Virtual Worlds

198 papers receiving 1.4k citations

Peers

Journal of Gaming & Virtual Worlds
Comparison fields: 5 of 110
  • Human-Computer Interaction 226
  • Developmental and Educational Psychology 420
  • Literature and Literary Theory 237
  • Sociology and Political Science 903
  • Gender Studies 145
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Journal of Gaming & Virtual Worlds relative to International Journal of Play United States International Journal of Play's profile →
Citations per field
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International Journal of Play · 1×
Citations per year

Countries where authors publish in Journal of Gaming & Virtual Worlds

Since Specialization
Citations

This map shows the geographic impact of research published in Journal of Gaming & Virtual Worlds. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Journal of Gaming & Virtual Worlds with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Journal of Gaming & Virtual Worlds more than expected).

Fields of papers published in Journal of Gaming & Virtual Worlds

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers published in Journal of Gaming & Virtual Worlds. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Journal of Gaming & Virtual Worlds.

About Journal of Gaming & Virtual Worlds

The 219 papers published in Journal of Gaming & Virtual Worlds in the last decades have received a total of 1.5k indexed citations . Papers published in Journal of Gaming & Virtual Worlds usually cover Sociology and Political Science (176 papers), Human-Computer Interaction (22 papers), Gender Studies (36 papers), Developmental and Educational Psychology (44 papers) and Literature and Literary Theory (36 papers) specifically the topics of Digital Games and Media (166 papers), Educational Games and Gamification (42 papers), Artificial Intelligence in Games (33 papers), Impact of Technology on Adolescents (29 papers), Gender, Feminism, and Media (25 papers), Sexuality, Behavior, and Technology (22 papers), Cinema and Media Studies (22 papers) and Virtual Reality Applications and Impacts (17 papers). The most active scholars publishing in Journal of Gaming & Virtual Worlds are Jonas Linderoth, Enrico Gandolfi, Steven Conway, Benjamin Ultan Cowley, Inger Ekman, Lina Eklund, J. Matias Kivikangas, Mikko Salminen, Niklas Ravaja and Simo Järvelä.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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