Valentijn Visch

1.1k total citations
54 papers, 587 citations indexed

About

Valentijn Visch is a scholar working on Developmental and Educational Psychology, Experimental and Cognitive Psychology and Applied Psychology. According to data from OpenAlex, Valentijn Visch has authored 54 papers receiving a total of 587 indexed citations (citations by other indexed papers that have themselves been cited), including 17 papers in Developmental and Educational Psychology, 15 papers in Experimental and Cognitive Psychology and 15 papers in Applied Psychology. Recurrent topics in Valentijn Visch's work include Educational Games and Gamification (16 papers), Digital Mental Health Interventions (12 papers) and Mobile Health and mHealth Applications (10 papers). Valentijn Visch is often cited by papers focused on Educational Games and Gamification (16 papers), Digital Mental Health Interventions (12 papers) and Mobile Health and mHealth Applications (10 papers). Valentijn Visch collaborates with scholars based in Netherlands, Japan and Denmark. Valentijn Visch's co-authors include Ed S. Tan, Dylan Molenaar, Renske Spijkerman, Katinka van der Kooij, Panote Siriaraya, Nazlı Cila, Arnold Vermeeren, Niels H. Chavannes, Paul Hekkert and Andrea W.M. Evers and has published in prestigious journals such as SHILAP Revista de lepidopterología, PLoS ONE and Cognition.

In The Last Decade

Valentijn Visch

48 papers receiving 559 citations

Peers

Valentijn Visch
Daniel S. McConnell United States
Arpita Bhattacharya United States
Kimberly Burkhart United States
Shane L. Rogers Australia
Jasmin Niess Germany
Simon McCallum New Zealand
Valentijn Visch
Citations per year, relative to Valentijn Visch Valentijn Visch (= 1×) peers Panote Siriaraya

Countries citing papers authored by Valentijn Visch

Since Specialization
Citations

This map shows the geographic impact of Valentijn Visch's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Valentijn Visch with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Valentijn Visch more than expected).

Fields of papers citing papers by Valentijn Visch

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Valentijn Visch. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Valentijn Visch. The network helps show where Valentijn Visch may publish in the future.

Co-authorship network of co-authors of Valentijn Visch

This figure shows the co-authorship network connecting the top 25 collaborators of Valentijn Visch. A scholar is included among the top collaborators of Valentijn Visch based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Valentijn Visch. Valentijn Visch is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Siriaraya, Panote, S. Adachi, Valentijn Visch, Renske Spijkerman, & Shinsuke Nakajima. (2025). The Motivational Power of Levels and High Scores: Examining their impact on User Experience and Persistence within Gamified Tasks. 3(3). 1–29.
2.
Reijnders, Thomas, Esther M. Stoop, Andrea W.M. Evers, et al.. (2025). Adherence Patterns of Patients Using Remote Patient Management After Myocardial Infarction: Mixed Methods Persona Approach. JMIR Cardio. 9. e56236–e56236.
3.
Visch, Valentijn, et al.. (2024). How Much Decision Power Should (A)I Have?: Investigating Patients’ Preferences Towards AI Autonomy in Healthcare Decision Making. Research Repository (Delft University of Technology). 1–17. 6 indexed citations
4.
Visch, Valentijn, et al.. (2024). Erasing stigmas through storytelling: why interactive storytelling environments could reduce health-related stigmas. PubMed. 8(1). 46–77. 3 indexed citations
5.
Kermavnar, Tjaša, Valentijn Visch, & Pieter Desmet. (2023). Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games. 11. e41766–e41766. 7 indexed citations
6.
Poot, Charlotte C, et al.. (2023). The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication. Patient Preference and Adherence. Volume 17. 2719–2736. 3 indexed citations
7.
Poot, Charlotte C, Tessa Dekkers, Natalia Romero, et al.. (2023). Developing a Digital Medication Adherence Intervention for and With Patients With Asthma and Low Health Literacy: Protocol for a Participatory Design Approach. JMIR Formative Research. 7. e35112–e35112. 3 indexed citations
8.
Breeman, Linda D., Thomas Reijnders, Rosalie van der Vaart, et al.. (2023). An overview of facilitators and barriers in the development of eHealth interventions for people of low socioeconomic position: A Delphi study. International Journal of Medical Informatics. 177. 105160–105160. 3 indexed citations
9.
Reijnders, Thomas, Rita J. G. van den Berg-Emons, Veronica R. Janssen, et al.. (2022). The Barriers and Facilitators of eHealth-Based Lifestyle Intervention Programs for People With a Low Socioeconomic Status: Scoping Review. Journal of Medical Internet Research. 24(8). e34229–e34229. 42 indexed citations
10.
Mulder, Skander, Anja J. Rueten‐Budde, Babette Bais, et al.. (2022). Dynamic Digital Twin: Diagnosis, Treatment, Prediction, and Prevention of Disease During the Life Course. Journal of Medical Internet Research. 24(9). e35675–e35675. 27 indexed citations
11.
Siriaraya, Panote, Valentijn Visch, Marilisa Boffo, et al.. (2021). Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content. JMIR Serious Games. 9(4). e27953–e27953. 12 indexed citations
12.
Reijnders, Thomas, Niels H. Chavannes, Andrea W.M. Evers, et al.. (2021). Attitudes Toward Health, Healthcare, and eHealth of People With a Low Socioeconomic Status: A Community-Based Participatory Approach. Frontiers in Digital Health. 3. 690182–690182. 24 indexed citations
13.
Visch, Valentijn, et al.. (2020). Mental Health Therapy Protocols and eHealth Design: Focus Group Study. JMIR Formative Research. 4(5). e15568–e15568. 1 indexed citations
14.
Visch, Valentijn, et al.. (2019). Balancing Game Rules for Improving Creative Output of Group Brainstorms. Research Repository (Delft University of Technology). 1 indexed citations
15.
Markussen, Thomas, et al.. (2019). Designing Narrative Games for a Serious Context. Architecture, Design and Conservation (Aarhus School of Architecture, Design School Kolding, The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation (KADK)).
16.
Visch, Valentijn, et al.. (2017). From smells to stories : The design and evaluation of the smell memory kit. Research Repository (Delft University of Technology). 11(1). 9 indexed citations
17.
Visch, Valentijn, Ed S. Tan, & Daniel Saakes. (2015). Viewer knowledge: Application of exposure-based layperson knowledge in genre-specific animation production. UvA-DARE (University of Amsterdam). 9(1). 83–89. 2 indexed citations
18.
Scherder, Erik, et al.. (2015). Play experiences for people with Alzheimer’s disease. University of Groningen research database (University of Groningen / Centre for Information Technology). 9(2). 155–165. 11 indexed citations
19.
Visch, Valentijn, et al.. (2015). Using a Digital Game for Training Desirable Behavior in Cognitive–Behavioral Therapy of Burnout Syndrome: A Controlled Study. Cyberpsychology Behavior and Social Networking. 18(2). 101–111. 17 indexed citations
20.
Cila, Nazlı, Ppm Hekkert, & Valentijn Visch. (2014). Source selection in product metaphor generation: The effect of salience and relatedness. Research Repository (Delft University of Technology). 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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