Ryohei Nakatsu
- Human-Computer Interaction top 1%
- Signal Processing top 2%
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- Video Analysis and Summarization 19
- Social Psychology top 2%
- Social Robot Interaction and HRI 19
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- Human Motion and Animation 17
- Robotics and Automated Systems 13
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- Artificial Intelligence in Games 16
- Speech Recognition and Synthesis 14
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- Digital Games and Media 14
- Multimedia Communication and Technology 13
- Co-authors
- Tsutomu MiyasatoJoy NicholsonKazutoshi TakahashiMichita ImaiNaoko TosaTetsuo OnoTakayuki KandaHiroshi Ishiguro
- Journals
- Proceedings of the National Academy of Sciences (1 paper)SHILAP Revista de lepidopterología (1 paper)Proceedings of the IEEE (1 paper)
- Partner nations
- JapanSingaporeUnited States
In The Last Decade
Ryohei Nakatsu
142 papers receiving 1.7k citations
Peers
Comparison fields: 5 of 110
- Human-Computer Interaction 327
- Experimental and Cognitive Psychology 682
- Signal Processing 344
- Computer Vision and Pattern Recognition 573
- Social Psychology 533
Countries citing papers authored by Ryohei Nakatsu
This map shows the geographic impact of Ryohei Nakatsu's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ryohei Nakatsu with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ryohei Nakatsu more than expected).
Fields of papers citing papers by Ryohei Nakatsu
This network shows the impact of papers produced by Ryohei Nakatsu. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ryohei Nakatsu. The network helps show where Ryohei Nakatsu may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Ryohei Nakatsu, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2021 | 2 | |
| 2 | 2021 | 1 | |
| 3 | UNIT-GENERATORS CONSIDERED HARMFUL (FOR MICROSOUND SYNTHESIS): A NOVEL PROGRAMMING MODEL FOR MICROSOUND SYNTHESIS IN LCSYNTH | 2013 | 2 |
| 4 | LC : A STRONGLY-TIMED PROTOTYPE-BASED PROGRAMMING LANGUAGE FOR COMPUTER MUSIC | 2013 | 1 |
| 5 | Progress in Robotics: FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings | 2009 | 2 |
| 6 | Realization of tai-chi motion using a humanoid robot - Physical interactions with humanoid robot. | 2004 | 2 |
| 7 | Entertainment computing : technologies and applications : IFIP first International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan | 2003 | 3 |
| 8 | Development of "Robovie" as platform of everyday-robot research | 2002 | 8 |
| 9 | Design of Rational Agents for Performing Speech Acts Intentionally in Multi-Agent Environments | 2001 | 3 |
| 10 | Construction of Relationship between Humans and Robots | 2000 | 5 |
| 11 | 2000 | 2 | |
| 12 | An Evaluation of Visual Fatigue in 3-D Displays: Focusing on the Mismatching of Convergence and Accommodation | 1999 | 5 |
| 13 | Melody Creation Support by Visualization of Relationships among Phrases and Musical Primitives | 1999 | 1 |
| 14 | Construction of an Interactive Movie System for Multi-person Participation | 1998 | 4 |
| 15 | Bimodal Emotion Recognition by Man and Machine | 1998 | 17 |
| 16 | 1997 | 8 | |
| 17 | A Study of a Multi-Stereoscopic Display System for Multi-viewers | 1997 | 1 |
| 18 | Toward the Realization of Interactive Movies : Inter Communication Theater : Concept and System | 1997 | 4 |
| 19 | What does voice-processing technology support today? | 1994 | 1 |
| 20 | Automatic evaluation of English pronunciation based on speech recognition techniques. | 1989 | 0 |
About Ryohei Nakatsu
Ryohei Nakatsu is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Computer Graphics and Computer-Aided Design, having authored 158 papers that have together received 1.9k indexed citations. Recurring topics across this work include Video Analysis and Summarization (19 papers), Social Robot Interaction and HRI (19 papers), Human Motion and Animation (17 papers), Artificial Intelligence in Games (16 papers), Speech Recognition and Synthesis (14 papers), Digital Games and Media (14 papers), Robotics and Automated Systems (13 papers) and Multimedia Communication and Technology (13 papers). The work is most often cited by research in Human-Computer Interaction (327 citations), Experimental and Cognitive Psychology (682 citations) and Signal Processing (344 citations). Ryohei Nakatsu has collaborated with scholars based in Japan, Singapore and United States. Frequent co-authors include Tsutomu Miyasato, Joy Nicholson, Kazutoshi Takahashi, Michita Imai, Naoko Tosa, Tetsuo Ono, Takayuki Kanda, Hiroshi Ishiguro, Liyanage C. De Silva and Takeshi Maeda. Their work appears in journals such as Proceedings of the National Academy of Sciences, SHILAP Revista de lepidopterología and Proceedings of the IEEE.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.