This map shows the geographic impact of Joe Wolfe's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Joe Wolfe with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Joe Wolfe more than expected).
This network shows the impact of papers produced by Joe Wolfe. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Joe Wolfe. The network helps show where Joe Wolfe may publish in the future.
Co-authorship network of co-authors of Joe Wolfe
This figure shows the co-authorship network connecting the top 25 collaborators of Joe Wolfe.
A scholar is included among the top collaborators of Joe Wolfe based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Joe Wolfe. Joe Wolfe is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Wolfe, Joe, et al.. (2014). Individual and Organizational Learning in a Top Management Game. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 36.2 indexed citations
4.
Wolfe, Joe, et al.. (2014). Panel Discussion: Alternative Ways of Using the Internet for Business Simulations to Input Decisions, Process, and Present Financial and Economic Data Output. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 34.1 indexed citations
5.
Mauri, Alfredo J., et al.. (2014). Helping New Game Adopters: Four Perspectives. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 28.1 indexed citations
6.
Wolfe, Joe, Luis Gerardo Reyes Flores, & William J. Ritchie. (2014). A Business Game Distance Education Application: Learning Outcomes and Experiences. Developments in Business Simulation and Experiential Learning. 29.1 indexed citations
7.
Wolfe, Joe, et al.. (2014). Those Who Do and Those That Don’t: A Study of Engaged and Disengaged Business Game Players. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 38.1 indexed citations
8.
Wolfe, Joe. (2013). Small-Scale Business Games for Assurance of Learning Purposes. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 40.2 indexed citations
9.
Wolfe, Joe. (2005). The global business game: a strategic management and international business simulation. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 27.4 indexed citations
10.
Wolfe, Joe, et al.. (2003). The Tobin q as a company performance indicator. Developments in Business Simulation and Experiential Learning. 30. 155–160.47 indexed citations
11.
Botros, Andrew, John R. Lindsay Smith, & Joe Wolfe. (2002). THE VIRTUAL BOEHM FLUTE — A WEB SERVICE THAT PREDICTS MULTIPHONICS, MICROTONES AND ALTERNATIVE FINGERINGS. Acoustics Australia. 30(2). 61–65.8 indexed citations
12.
Wolfe, Joe. (2002). Speech and music, acoustics and coding, and what music might be ‘for.5 indexed citations
13.
Wolfe, Joe, et al.. (2001). A Nice Niche - If You Minimize Liability Risk. Journal of accountancy online/Journal of accountancy. 191(2). 49.1 indexed citations
14.
Wolfe, Joe. (1998). Business Games Teach: Thoughts on the Sources of Conflicting Conclusions on Their Effectiveness. Developments in Business Simulation and Experiential Learning. 25.2 indexed citations
15.
Wolfe, Joe. (1991). On the Transfer of Market Oriented Business Games to Socialist Cultures. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 18.2 indexed citations
16.
Wolfe, Joe, et al.. (1990). A Life Cycle Analysis of Decision Making For a Strategic Management Team. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 17.1 indexed citations
17.
Wolfe, Joe, et al.. (1986). Relationships between Team Cohesion Dimensions and Business Game Performance. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 13.4 indexed citations
18.
Wolfe, Joe, et al.. (1983). A Longitudinal Study of the External Validity of a Business Management Game. Developments in Business Simulation and Experiential Learning. 10.2 indexed citations
19.
Gentry, James W. & Joe Wolfe. (1981). ABSEL: Empirical Findings OnThe State of the Association. Developments in Business Simulation and Experiential Learning. 8.2 indexed citations
20.
Wolfe, Joe. (1981). Research on the Learning Effectiveness of Business Simulation Games-- a Review of the State of the Science. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference. 8.9 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.