This map shows the geographic impact of Frans Mäyrä's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Frans Mäyrä with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Frans Mäyrä more than expected).
This network shows the impact of papers produced by Frans Mäyrä. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Frans Mäyrä. The network helps show where Frans Mäyrä may publish in the future.
Co-authorship network of co-authors of Frans Mäyrä
This figure shows the co-authorship network connecting the top 25 collaborators of Frans Mäyrä.
A scholar is included among the top collaborators of Frans Mäyrä based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Frans Mäyrä. Frans Mäyrä is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
All Works
20 of 20 papers shown
1.
Kinnunen, Jani, et al.. (2020). Pelaajabarometri 2020 : Pelaamista koronan aikaan. Tampere University Institutional Repository (Tampere University).9 indexed citations
2.
Mäyrä, Frans. (2020). Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic. Trepo - Institutional Repository of Tampere University. 1(9).2 indexed citations
3.
Kinnunen, Jani, et al.. (2018). Pelaajabarometri 2018 : Monimuotoistuva mobiilipelaaminen. Tampere University Institutional Repository (Tampere University).6 indexed citations
4.
Mäyrä, Frans, Jaakko Stenros, Janne Paavilainen, & Annakaisa Kultima. (2017). From social play to social games and back : The emergence and development of social network games. Tampere University Institutional Repository (Tampere University).1 indexed citations
5.
Kultima, Annakaisa, et al.. (2016). Hybrid Playful Experiences : Playing between Material and Digital - Hybridex Project, Final Report. Tampere University Institutional Repository (Tampere University).8 indexed citations
Mäyrä, Frans & Laura Ermi. (2014). Pelaajabarometri 2013 : Mobiilipelaamisen nousu. Tampere University Institutional Repository (Tampere University).3 indexed citations
9.
Kallio, Kirsi Pauliina, Frans Mäyrä, & Kirsikka Kaipainen. (2012). Pelikulttuurin monet kasvot : digitaalisen pelaamisen arkiset käytännöt Suomessa. Tampere University Institutional Repository (Tampere University).1 indexed citations
10.
Mäyrä, Frans, et al.. (2012). Pelaajabarometri 2011: Pelaamisen muutos. Tampere University Institutional Repository (Tampere University).7 indexed citations
11.
Paavilainen, Janne, et al.. (2012). GameSpace: Methods and Evaluation for Casual Mobile Multiplayer Games. Tampere University Institutional Repository (Tampere University).7 indexed citations
12.
Aarseth, Espen, Лев Манович, Frans Mäyrä, Katie Salen, & Mark J. P. Wolf. (2011). DIGAREC Keynote-Lectures 2009/10. publish.UP (University of Potsdam).4 indexed citations
Järvinen, Aki, et al.. (2002). Communication and Community in Digital Entertainment Services. Prestudy Research Report. Tampere University Institutional Repository (Tampere University).34 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.