Bruce H. Thomas
Impact in
- Human-Computer Interaction top 0.02%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
-
- Augmented Reality Applications
- Data Visualization and Analytics
Papers in
-
- Interactive and Immersive Displays 154
- Virtual Reality Applications and Impacts 90
- Usability and User Interface Design 18
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- Augmented Reality Applications 161
- Data Visualization and Analytics 38
- Co-authors
- Wayne PiekarskiRoss SmithMark BillinghurstKim MarriottKaren GrimmerAndrew CunninghamTim DwyerMaxime Cordeil
- Journals
- IEEE Transactions on Visualization and Computer Graphics (13 papers)Personal and Ubiquitous Computing (3 papers)IEEE Pervasive Computing (3 papers)Proceedings of the ACM on Human-Computer Interaction (2 papers)Virtual Reality (2 papers)
- Partner nations
- AustraliaUnited StatesJapan
In The Last Decade
Bruce H. Thomas
274 papers receiving 5.4k citations
Peers
Comparison fields: 5 of 162
- Human-Computer Interaction 3.7k
- Computer Vision and Pattern Recognition 3.8k
- Computer Graphics and Computer-Aided Design 259
- Geology 285
- Cognitive Neuroscience 875
Countries citing papers authored by Bruce H. Thomas
This map shows the geographic impact of Bruce H. Thomas's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Bruce H. Thomas with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Bruce H. Thomas more than expected).
Fields of papers citing papers by Bruce H. Thomas
This network shows the impact of papers produced by Bruce H. Thomas. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Bruce H. Thomas. The network helps show where Bruce H. Thomas may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Bruce H. Thomas, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 0 | |
| 3 | 2023 | 1 | |
| 4 | 2023 | 3 | |
| 5 | 2023 | 2 | |
| 6 | 2023 | 9 | |
| 7 | 2023 | 6 | |
| 8 | 2023 | 2 | |
| 9 | 2022 | 35 | |
| 10 | 2022 | 5 | |
| 11 | 2021 | 4 | |
| 12 | 2020 | 10 | |
| 13 | 2020 | 6 | |
| 14 | 2019 | 18 | |
| 15 | 2017 | 1 | |
| 16 | 2014 | 2 | |
| 17 | Enabling co-located ad-hoc collaboration on shared displays | 2008 | 4 |
| 18 | Modeling reach for use in user interface design | 2007 | 2 |
| 19 | TIDL: mixed presence groupware support for legacy and custom applications | 2006 | 7 |
| 20 | 2003 | 71 |
About Bruce H. Thomas
Bruce H. Thomas is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Cognitive Neuroscience and Geology, having authored 289 papers that have together received 5.7k indexed citations. Recurring topics across this work include Augmented Reality Applications (161 papers), Interactive and Immersive Displays (154 papers), Virtual Reality Applications and Impacts (90 papers), Tactile and Sensory Interactions (52 papers), Data Visualization and Analytics (38 papers), Spatial Cognition and Navigation (28 papers), Computer Graphics and Visualization Techniques (20 papers) and Usability and User Interface Design (18 papers). The work is most often cited by research in Human-Computer Interaction (3.7k citations), Computer Vision and Pattern Recognition (3.8k citations), Computer Graphics and Computer-Aided Design (259 citations), Geology (285 citations) and Cognitive Neuroscience (875 citations). Bruce H. Thomas has collaborated with scholars based in Australia, United States and Japan. Frequent co-authors include Wayne Piekarski, Ross Smith, Mark Billinghurst, Kim Marriott, Karen Grimmer, Andrew Cunningham, Tim Dwyer, Maxime Cordeil, Thammathip Piumsomboon and James A. Walsh. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Personal and Ubiquitous Computing, IEEE Pervasive Computing, Proceedings of the ACM on Human-Computer Interaction and Virtual Reality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.