Ronald Azuma
Impact in
- Human-Computer Interaction top 0.01%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Computer Vision and Pattern Recognition top 0.05%
- Augmented Reality Applications
Papers in
-
- Interactive and Immersive Displays 17
- Virtual Reality Applications and Impacts 13
-
- Augmented Reality Applications 25
- Co-authors
- Reinhold BehringerSimon JulierSteven FeinerYohan BaillotBlair MacIntyreGary BishopUlrich NeumannSuya You
- Journals
- Computers & Graphics (3 papers)IEEE Computer Graphics and Applications (3 papers)PRESENCE Virtual and Augmented Reality (2 papers)Communications of the ACM (1 paper)IEEE Transactions on Visualization and Computer Graphics (1 paper)
- Partner nations
- United StatesCzechiaNew Zealand
In The Last Decade
Ronald Azuma
41 papers receiving 9.3k citations
Hit Papers
Peers
Comparison fields: 5 of 161
- Human-Computer Interaction 5.2k
- Computer Vision and Pattern Recognition 8.1k
- Geology 835
- Computer Graphics and Computer-Aided Design 315
- Automotive Engineering 809
Countries citing papers authored by Ronald Azuma
This map shows the geographic impact of Ronald Azuma's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ronald Azuma with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ronald Azuma more than expected).
Fields of papers citing papers by Ronald Azuma
This network shows the impact of papers produced by Ronald Azuma. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ronald Azuma. The network helps show where Ronald Azuma may publish in the future.
Co-authors
The 25 scholars most cited alongside Ronald Azuma, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2020 | 2 | |
| 2 | 2020 | 49 | |
| 3 | 2019 | 38 | |
| 4 | 2017 | 40 | |
| 5 | 2012 | 1 | |
| 6 | 2011 | 6 | |
| 7 | 2010 | 28 | |
| 8 | 2006 | 29 | |
| 9 | 2004 | 78 | |
| 10 | 2003 | 106 | |
| 11 | 2003 | 138 | |
| 12 | 2003 | 71 | |
| 13 | Recent advances in augmented reality Hit paper breakdown → | 2001 | 2514 |
| 14 | 1999 | 2 | |
| 15 | 1999 | 12 | |
| 16 | 1996 | 20 | |
| 17 | Driving Simulation for Crash Avoidance Warning Evaluation | 1996 | 2 |
| 18 | Predictive tracking for augmented reality | 1995 | 88 |
| 19 | 1994 | 301 | |
| 20 | Space Resection by Collinearity: Mathematics Behind the Optical Ceiling Head-Tracker | 1991 | 16 |
About Ronald Azuma
Ronald Azuma is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Aerospace Engineering, Media Technology and Automotive Engineering, having authored 42 papers that have together received 10.4k indexed citations. Recurring topics across this work include Augmented Reality Applications (25 papers), Interactive and Immersive Displays (17 papers), Virtual Reality Applications and Impacts (13 papers), Robotics and Sensor-Based Localization (11 papers), Advanced Optical Imaging Technologies (5 papers), Air Traffic Management and Optimization (5 papers), Spatial Cognition and Navigation (4 papers) and Indoor and Outdoor Localization Technologies (3 papers). The work is most often cited by research in Human-Computer Interaction (5.2k citations), Computer Vision and Pattern Recognition (8.1k citations), Geology (835 citations), Computer Graphics and Computer-Aided Design (315 citations) and Automotive Engineering (809 citations). Ronald Azuma has collaborated with scholars based in United States, Czechia and New Zealand. Frequent co-authors include Reinhold Behringer, Simon Julier, Steven Feiner, Yohan Baillot, Blair MacIntyre, Gary Bishop, Ulrich Neumann, Suya You, Mike Daily and Bruce Hoff. Their work appears in journals such as Computers & Graphics, IEEE Computer Graphics and Applications, PRESENCE Virtual and Augmented Reality, Communications of the ACM and IEEE Transactions on Visualization and Computer Graphics.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.