This map shows the geographic impact of Anissa All's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Anissa All with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Anissa All more than expected).
This network shows the impact of papers produced by Anissa All. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Anissa All. The network helps show where Anissa All may publish in the future.
Co-authorship network of co-authors of Anissa All
This figure shows the co-authorship network connecting the top 25 collaborators of Anissa All.
A scholar is included among the top collaborators of Anissa All based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Anissa All. Anissa All is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
All, Anissa, Elena Patricia Núñez Castellar, & Jan Van Looy. (2017). Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach. Ghent University Academic Bibliography (Ghent University).5 indexed citations
10.
All, Anissa, et al.. (2015). Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay. Ghent University Academic Bibliography (Ghent University).1 indexed citations
11.
Vanderhoven, Ellen, et al.. (2015). How to evaluate educational games: lessons learned from the evaluation study of Master FIND. Ghent University Academic Bibliography (Ghent University). 548–553.1 indexed citations
12.
Vanderhoven, Ellen, et al.. (2015). Wait and see? Studying the teacher's role during in-class educational gaming. Ghent University Academic Bibliography (Ghent University). 540–547.3 indexed citations
All, Anissa, Elena Patricia Núñez Castellar, & Jan Van Looy. (2014). Defining best practices for assessing the effectiveness of digital game-based learning. Ghent University Academic Bibliography (Ghent University).1 indexed citations
15.
All, Anissa, Elena Patricia Núñez Castellar, & Jan Van Looy. (2014). Defining effectiveness of digital game-based learning: a socio-cognitive approach. Ghent University Academic Bibliography (Ghent University).1 indexed citations
16.
Looy, Jan Van, et al.. (2014). Evaluation of the game development process of a location-based mobile game. Ghent University Academic Bibliography (Ghent University). 26–34.5 indexed citations
All, Anissa, Jan Van Looy, & Elena Patricia Núñez Castellar. (2012). Co-designing interactive content: developing a traffic safety game concept for adolescents. Ghent University Academic Bibliography (Ghent University).2 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.