Aaron Isaksen

800 total citations
13 papers, 503 citations indexed

About

Aaron Isaksen is a scholar working on Artificial Intelligence, Sociology and Political Science and Economics and Econometrics. According to data from OpenAlex, Aaron Isaksen has authored 13 papers receiving a total of 503 indexed citations (citations by other indexed papers that have themselves been cited), including 10 papers in Artificial Intelligence, 4 papers in Sociology and Political Science and 4 papers in Economics and Econometrics. Recurrent topics in Aaron Isaksen's work include Artificial Intelligence in Games (10 papers), Digital Games and Media (4 papers) and Educational Games and Gamification (4 papers). Aaron Isaksen is often cited by papers focused on Artificial Intelligence in Games (10 papers), Digital Games and Media (4 papers) and Educational Games and Gamification (4 papers). Aaron Isaksen collaborates with scholars based in United States, Switzerland and China. Aaron Isaksen's co-authors include Leonard McMillan, Steven J. Gortler, Andy Nealen, Julian Togelius, Andrew Nealen, Ahmed Khalifa, Scott Lee, Christoffer Holmgård, Adam Finkelstein and Steven J. Brams and has published in prestigious journals such as IEEE Transactions on Games, National Conference on Artificial Intelligence and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.

In The Last Decade

Aaron Isaksen

13 papers receiving 468 citations

Peers

Aaron Isaksen
Lutz Goldmann Switzerland
Ibrahim Sezan United States
Safak Dogan United Kingdom
Si Li China
Seungwook Kim South Korea
Aaron Isaksen
Citations per year, relative to Aaron Isaksen Aaron Isaksen (= 1×) peers Bastian Goldlücke

Countries citing papers authored by Aaron Isaksen

Since Specialization
Citations

This map shows the geographic impact of Aaron Isaksen's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Aaron Isaksen with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Aaron Isaksen more than expected).

Fields of papers citing papers by Aaron Isaksen

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Aaron Isaksen. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Aaron Isaksen. The network helps show where Aaron Isaksen may publish in the future.

Co-authorship network of co-authors of Aaron Isaksen

This figure shows the co-authorship network connecting the top 25 collaborators of Aaron Isaksen. A scholar is included among the top collaborators of Aaron Isaksen based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Aaron Isaksen. Aaron Isaksen is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

13 of 13 papers shown
1.
Salge, Christoph, et al.. (2018). Drawing without replacement as a game mechanic. Zenodo (CERN European Organization for Nuclear Research). 1–6. 2 indexed citations
2.
Isaksen, Aaron, et al.. (2017). Depth in strategic games. National Conference on Artificial Intelligence. 967–974. 12 indexed citations
3.
Isaksen, Aaron, et al.. (2017). Simulating strategy and dexterity for puzzle games. 8 indexed citations
4.
Isaksen, Aaron, et al.. (2017). Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. IEEE Transactions on Games. 10(2). 182–194. 9 indexed citations
5.
Khalifa, Ahmed, Aaron Isaksen, Julian Togelius, & Andy Nealen. (2016). Modifying MCTS for human-like general video game playing. OAR@UM (University of Malta). 2514–2520. 29 indexed citations
6.
Lee, Scott, Aaron Isaksen, Christoffer Holmgård, & Julian Togelius. (2016). Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(2). 46–52. 9 indexed citations
7.
Isaksen, Aaron, et al.. (2016). Playing Games Across the Superintelligence Divide. National Conference on Artificial Intelligence. 89–97. 1 indexed citations
8.
Isaksen, Aaron & Andy Nealen. (2016). A Statistical Analysis of Player Improvement and Single-Player High Scores. 2 indexed citations
9.
Isaksen, Aaron, et al.. (2016). Generating heuristics for novice players. 1–8. 14 indexed citations
10.
Isaksen, Aaron, et al.. (2015). Catch-Up: A Game in Which the Lead Alternates. Munich Personal RePEc Archive (Munich University). 1(2). 4 indexed citations
11.
Isaksen, Aaron & Andy Nealen. (2015). Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(5). 15–21. 2 indexed citations
12.
Isaksen, Aaron, et al.. (2015). Exploring Game Space Using Survival Analysis.. Foundations of Digital Games. 33 indexed citations
13.
Isaksen, Aaron, Leonard McMillan, & Steven J. Gortler. (2000). Dynamically reparameterized light fields. 297–306. 378 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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