Standout Papers

A social gamification framework for a K-6 learning platform 2012 2026 2016 2021 449
  1. A social gamification framework for a K-6 learning platform (2012)
    Jorge Simões, Rebeca P. Dı́az Redondo et al. Computers in Human Behavior

Immediate Impact

131 standout
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Citing Papers

Digital economy to improve the culture of industry 4.0: A study on features, implementation and challenges
2024 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
16 intermediate papers

Works of Jorge Simões being referenced

The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
2019
A social gamification framework for a K-6 learning platform
2012 Standout

Author Peers

Author Last Decade Papers Cites
Jorge Simões 19 154 175 414 178 8 634
Séverine Erhel 3 96 164 381 119 14 608
Corinne Jacqueline Perera 2 149 351 340 168 9 683
Shawn Holmes 97 232 442 157 11 653
Shurui Bai 6 129 312 334 202 11 640
Chung-Ho Su 1 137 214 260 131 25 697
Maira B. Carvalho 8 85 122 468 136 12 623
Agoritsa Makri 8 184 320 272 154 14 643
Harald F. O. von Korflesch 11 61 117 266 78 12 621
Türkan Karakuş 3 94 238 343 83 20 625
Brenda Eschenbrenner 38 117 127 276 110 26 707

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