Immediate Impact
131 standout
Citing Papers
Digital economy to improve the culture of industry 4.0: A study on features, implementation and challenges
2024 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Jorge Simões being referenced
The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
2019
A social gamification framework for a K-6 learning platform
2012 Standout
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Jorge Simões | 19 | 154 | 175 | 414 | 178 | 8 | 634 | |
| Séverine Erhel | 3 | 96 | 164 | 381 | 119 | 14 | 608 | |
| Corinne Jacqueline Perera | 2 | 149 | 351 | 340 | 168 | 9 | 683 | |
| Shawn Holmes | 97 | 232 | 442 | 157 | 11 | 653 | ||
| Shurui Bai | 6 | 129 | 312 | 334 | 202 | 11 | 640 | |
| Chung-Ho Su | 1 | 137 | 214 | 260 | 131 | 25 | 697 | |
| Maira B. Carvalho | 8 | 85 | 122 | 468 | 136 | 12 | 623 | |
| Agoritsa Makri | 8 | 184 | 320 | 272 | 154 | 14 | 643 | |
| Harald F. O. von Korflesch | 11 | 61 | 117 | 266 | 78 | 12 | 621 | |
| Türkan Karakuş | 3 | 94 | 238 | 343 | 83 | 20 | 625 | |
| Brenda Eschenbrenner | 38 | 117 | 127 | 276 | 110 | 26 | 707 |
All Works
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