Chung-Ho Su

1.1k total citations
28 papers, 763 citations indexed

About

Chung-Ho Su is a scholar working on Developmental and Educational Psychology, Computer Science Applications and Information Systems. According to data from OpenAlex, Chung-Ho Su has authored 28 papers receiving a total of 763 indexed citations (citations by other indexed papers that have themselves been cited), including 13 papers in Developmental and Educational Psychology, 8 papers in Computer Science Applications and 5 papers in Information Systems. Recurrent topics in Chung-Ho Su's work include Educational Games and Gamification (10 papers), Online Learning and Analytics (8 papers) and Education and Learning Interventions (4 papers). Chung-Ho Su is often cited by papers focused on Educational Games and Gamification (10 papers), Online Learning and Analytics (8 papers) and Education and Learning Interventions (4 papers). Chung-Ho Su collaborates with scholars based in Taiwan, Macao and United States. Chung-Ho Su's co-authors include Ching‐Hsue Cheng, Ting‐Wen Cheng, Tai-Liang Chen, Wei-Fan Chen, Wen‐Hsiung Wu, Jen-Ya Wang, Xu Song and Ya-Fen Tseng and has published in prestigious journals such as Sustainability, Neurocomputing and Multimedia Tools and Applications.

In The Last Decade

Chung-Ho Su

26 papers receiving 731 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Chung-Ho Su Taiwan 15 270 223 150 148 99 28 763
Carlos Vaz de Carvalho Portugal 13 230 0.9× 184 0.8× 180 1.2× 129 0.9× 55 0.6× 111 776
Yi-Chun Lin Taiwan 12 213 0.8× 222 1.0× 89 0.6× 192 1.3× 51 0.5× 50 606
Paul Mulholland United Kingdom 16 160 0.6× 143 0.6× 149 1.0× 258 1.7× 101 1.0× 118 882
Roslina Ibrahim Malaysia 15 271 1.0× 154 0.7× 170 1.1× 206 1.4× 64 0.6× 69 781
Adrian Holzer Switzerland 14 182 0.7× 219 1.0× 394 2.6× 174 1.2× 81 0.8× 71 1.0k
L Gilbert United Kingdom 12 236 0.9× 246 1.1× 194 1.3× 175 1.2× 56 0.6× 109 721
Eugenijus Kurilovas Lithuania 17 159 0.6× 254 1.1× 481 3.2× 231 1.6× 60 0.6× 74 893
Friday Joseph Agbo Finland 15 185 0.7× 149 0.7× 378 2.5× 190 1.3× 80 0.8× 49 861
Τhrasyvoulos Tsiatsos Greece 18 364 1.3× 261 1.2× 198 1.3× 179 1.2× 171 1.7× 102 990
Dongsong Zhang United States 8 119 0.4× 403 1.8× 145 1.0× 252 1.7× 51 0.5× 18 989

Countries citing papers authored by Chung-Ho Su

Since Specialization
Citations

This map shows the geographic impact of Chung-Ho Su's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Chung-Ho Su with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Chung-Ho Su more than expected).

Fields of papers citing papers by Chung-Ho Su

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Chung-Ho Su. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Chung-Ho Su. The network helps show where Chung-Ho Su may publish in the future.

Co-authorship network of co-authors of Chung-Ho Su

This figure shows the co-authorship network connecting the top 25 collaborators of Chung-Ho Su. A scholar is included among the top collaborators of Chung-Ho Su based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Chung-Ho Su. Chung-Ho Su is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Su, Chung-Ho & Jen-Ya Wang. (2022). A makespan minimization problem for versatile developers in the game industry. RAIRO. Operations research. 56(6). 3895–3913.
2.
Su, Chung-Ho & Ting‐Wen Cheng. (2019). A Sustainability Innovation Experiential Learning Model for Virtual Reality Chemistry Laboratory: An Empirical Study with PLS-SEM and IPMA. Sustainability. 11(4). 1027–1027. 81 indexed citations
3.
Su, Chung-Ho. (2019). THE EFFECT OF USERS’ BEHAVIORAL INTENTION ON GAMIFICATION AUGMENTED REALITY IN STEM (GAR-STEM) EDUCATION. Journal of Baltic Science Education. 18(3). 450–465. 25 indexed citations
5.
Su, Chung-Ho. (2017). A Novel Hybrid Learning Achievement Prediction Model: A Case Study in Gamification Education Applications (APPs). International Journal of Information Technology & Decision Making. 16(2). 515–543. 3 indexed citations
6.
Su, Chung-Ho, et al.. (2017). Learner Behaviour in a MOOC Practice-oriented Course: In Empirical Study Integrating TAM and TPB. The International Review of Research in Open and Distributed Learning. 18(5). 88 indexed citations
7.
Su, Chung-Ho. (2017). Designing and Developing a Novel Hybrid Adaptive Learning Path Recommendation System (ALPRS) for Gamification Mathematics Geometry Course. Eurasia Journal of Mathematics Science and Technology Education. 13(6). 33 indexed citations
8.
Su, Chung-Ho, et al.. (2017). A Preliminary Study on the Learning Satisfaction and Effectiveness of VR Weight Training Assisting Learning System for Beginners. Eurasia Journal of Mathematics Science and Technology Education. 13(9). 4 indexed citations
10.
11.
Su, Chung-Ho, et al.. (2015). Theory of Variable Fuzzy Sets for Artificial Emotions Prediction. Mathematical Problems in Engineering. 2015. 1–4.
12.
Su, Chung-Ho. (2015). Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients. Multimedia Tools and Applications. 75(16). 10037–10057. 22 indexed citations
13.
Su, Chung-Ho, et al.. (2015). Developing and Evaluating Gamifying Learning System by Using Flow-Based Model. Eurasia Journal of Mathematics Science and Technology Education. 11(6). 6 indexed citations
14.
Su, Chung-Ho, et al.. (2014). Design and Evaluation of Learning Motivation, and Achievement on Mobile Knowledge Sharing System for Game Design Course Acceptance. 網際網路技術學刊. 15(7). 1197–1208. 3 indexed citations
15.
Su, Chung-Ho & Ching‐Hsue Cheng. (2013). 3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum. ˜The œturkish online journal of educational technology. 12(2). 1–12. 31 indexed citations
16.
Su, Chung-Ho, et al.. (2013). An Achievement Prediction Model of Meaningful Learning, Motivation, and Cognitive on SPANI: Partial Least Square Analysis. Mathematical Problems in Engineering. 2013. 1–11. 3 indexed citations
17.
Su, Chung-Ho, et al.. (2013). Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework. Mathematical Problems in Engineering. 2013. 1–13. 14 indexed citations
18.
Su, Chung-Ho & Ching‐Hsue Cheng. (2013). A Mobile Game-based Insect Learning System for Improving the Learning Achievements. Procedia - Social and Behavioral Sciences. 103. 42–50. 82 indexed citations
19.
Chen, Tai-Liang, et al.. (2011). A novel price-pattern detection method based on time series to forecast stock market. AFRICAN JOURNAL OF BUSINESS MANAGEMENT. 5(13). 5188–5198. 4 indexed citations
20.
Tseng, Ya-Fen, et al.. (2010). Develop and measure a game-based tutoring system with language learning. 45. 1–5. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

Explore authors with similar magnitude of impact

Rankless by CCL
2026