Immediate Impact
26 standout
Citing Papers
Leveraging AI in E-Learning: Personalized Learning and Adaptive Assessment through Cognitive Neuropsychology—A Systematic Analysis
2024 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of John Hampton being referenced
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
2021
The impact of gamification in educational settings on student learning outcomes: a meta-analysis
2020
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| John Hampton | 140 | 76 | 1 | 63 | 11 | 230 | |
| Natercia Valle | 147 | 99 | 121 | 12 | 265 | ||
| Berkan Çelik | 114 | 76 | 81 | 12 | 213 | ||
| Tugce Aldemir | 141 | 121 | 77 | 17 | 254 | ||
| Göknur Kaplan Akilli | 117 | 71 | 58 | 9 | 202 | ||
| Kelly Y. Neiles | 63 | 157 | 25 | 8 | 297 | ||
| Henny Leemkuil | 185 | 84 | 50 | 11 | 260 | ||
| David G. Lebow | 127 | 200 | 45 | 8 | 283 | ||
| Max Sommer | 141 | 103 | 88 | 10 | 238 | ||
| Gwo‐Haur Hwang | 83 | 112 | 51 | 14 | 255 | ||
| Maida Mustafić | 98 | 84 | 42 | 15 | 255 |
All Works
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