Immediate Impact
61 standout
Citing Papers
Virtual reality and gamification in education: a systematic review
2024 Standout
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
2022 Standout
Works of Heather Miller being referenced
Design Principles of Next-Generation Digital Gaming for Education.
2003
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Heather Miller | 27 | 36 | 39 | 79 | 71 | 31 | 241 | |
| R. Benjamin Shapiro | 25 | 39 | 19 | 46 | 53 | 31 | 253 | |
| Rosario Gil | 16 | 120 | 13 | 83 | 41 | 18 | 293 | |
| Tao Yang | 18 | 35 | 25 | 94 | 34 | 34 | 280 | |
| Brian M. Slator | 6 | 23 | 79 | 80 | 52 | 25 | 259 | |
| Tien‐Yu Hsu | 13 | 88 | 54 | 53 | 65 | 20 | 253 | |
| Aaron C. Clark | 21 | 59 | 11 | 99 | 58 | 37 | 257 | |
| Tonia A. Dousay | 5 | 51 | 36 | 114 | 49 | 30 | 266 | |
| Josep Prieto | 19 | 108 | 25 | 82 | 31 | 20 | 216 | |
| Tania Di Mascio | 17 | 36 | 18 | 51 | 42 | 40 | 166 | |
| Giuliana Dettori | 13 | 61 | 17 | 152 | 122 | 39 | 286 |
All Works
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