Immediate Impact

61 standout
Sub-graph 1 of 24

Citing Papers

Virtual reality and gamification in education: a systematic review
2024 Standout
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
2022 Standout
2 intermediate papers

Works of Heather Miller being referenced

Design Principles of Next-Generation Digital Gaming for Education.
2003

Author Peers

Author Last Decade Papers Cites
Heather Miller 27 36 39 79 71 31 241
R. Benjamin Shapiro 25 39 19 46 53 31 253
Rosario Gil 16 120 13 83 41 18 293
Tao Yang 18 35 25 94 34 34 280
Brian M. Slator 6 23 79 80 52 25 259
Tien‐Yu Hsu 13 88 54 53 65 20 253
Aaron C. Clark 21 59 11 99 58 37 257
Tonia A. Dousay 5 51 36 114 49 30 266
Josep Prieto 19 108 25 82 31 20 216
Tania Di Mascio 17 36 18 51 42 40 166
Giuliana Dettori 13 61 17 152 122 39 286

All Works

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Rankless by CCL
2026