Tien‐Yu Hsu

425 total citations
24 papers, 310 citations indexed

About

Tien‐Yu Hsu is a scholar working on Information Systems, Computer Vision and Pattern Recognition and Artificial Intelligence. According to data from OpenAlex, Tien‐Yu Hsu has authored 24 papers receiving a total of 310 indexed citations (citations by other indexed papers that have themselves been cited), including 10 papers in Information Systems, 8 papers in Computer Vision and Pattern Recognition and 8 papers in Artificial Intelligence. Recurrent topics in Tien‐Yu Hsu's work include Mobile Learning in Education (9 papers), Educational Games and Gamification (5 papers) and Video Analysis and Summarization (4 papers). Tien‐Yu Hsu is often cited by papers focused on Mobile Learning in Education (9 papers), Educational Games and Gamification (5 papers) and Video Analysis and Summarization (4 papers). Tien‐Yu Hsu collaborates with scholars based in Taiwan, China and United States. Tien‐Yu Hsu's co-authors include Gwo‐Jen Hwang, Judy C. R. Tseng, Wei‐Pang Yang, Hao‐Ren Ke, Jen‐Yuan Yeh, Yu‐Liang Chi, Hui‐Chun Chu, Shao‐Chen Chang, Fan-Ray Kuo and Tung-Shou Chen and has published in prestigious journals such as British Journal of Educational Technology, Journal of Medical Systems and Personal and Ubiquitous Computing.

In The Last Decade

Tien‐Yu Hsu

24 papers receiving 298 citations

Peers

Tien‐Yu Hsu
David E. Millard United Kingdom
Jaechoon Jo South Korea
Hsin‐Liang Chen United States
Craig M. MacDonald United States
David Wells Australia
David E. Millard United Kingdom
Tien‐Yu Hsu
Citations per year, relative to Tien‐Yu Hsu Tien‐Yu Hsu (= 1×) peers David E. Millard

Countries citing papers authored by Tien‐Yu Hsu

Since Specialization
Citations

This map shows the geographic impact of Tien‐Yu Hsu's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tien‐Yu Hsu with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tien‐Yu Hsu more than expected).

Fields of papers citing papers by Tien‐Yu Hsu

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Tien‐Yu Hsu. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tien‐Yu Hsu. The network helps show where Tien‐Yu Hsu may publish in the future.

Co-authorship network of co-authors of Tien‐Yu Hsu

This figure shows the co-authorship network connecting the top 25 collaborators of Tien‐Yu Hsu. A scholar is included among the top collaborators of Tien‐Yu Hsu based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Tien‐Yu Hsu. Tien‐Yu Hsu is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Hwang, Gwo‐Jen, et al.. (2024). Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning. British Journal of Educational Technology. 55(5). 2315–2338. 25 indexed citations
3.
Chen, Hong-Ren, et al.. (2023). Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum. IEEE Transactions on Learning Technologies. 16(5). 820–830. 11 indexed citations
4.
Hsu, Tien‐Yu, et al.. (2021). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums. Interactive Learning Environments. 31(5). 2692–2706. 21 indexed citations
5.
Hsu, Tien‐Yu, et al.. (2021). Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach. British Journal of Educational Technology. 52(5). 2000–2019. 18 indexed citations
6.
Hsu, Tien‐Yu, et al.. (2021). Museum engagement visits with a universal game-based blended museum learning service for different age groups. Library Hi Tech. 40(5). 1226–1243. 13 indexed citations
7.
Hsu, Tien‐Yu, et al.. (2018). CoboChild: a blended mobile game-based learning service for children in museum contexts. Data Technologies and Applications. 52(3). 294–312. 22 indexed citations
8.
Yeh, Jen‐Yuan, et al.. (2017). Reference scope identification for citances by classification with text similarity measures. 87–91. 6 indexed citations
9.
Tseng, Judy C. R., et al.. (2016). Blended context-aware ubiquitous learning in museums: environment, navigation support and system development. Personal and Ubiquitous Computing. 21(2). 355–369. 15 indexed citations
10.
Hsu, Tien‐Yu, et al.. (2016). A curriculum-based virtual and physical mobile learning model for elementary schools in museums. The Electronic Library. 34(6). 997–1012. 10 indexed citations
11.
Lin, Chen-Yi, et al.. (2015). A Novel Anti-classification Approach for Knowledge Protection. Journal of Medical Systems. 39(10). 113–113. 3 indexed citations
12.
Lee, Wei‐Bin, et al.. (2015). Data Perturbation Method Based on Contrast Mapping for Reversible Privacy-preserving Data Mining. Journal of Medical and Biological Engineering. 35(6). 789–794. 17 indexed citations
13.
Hsu, Tien‐Yu, et al.. (2015). Development and Evaluation of an Active Learning Support System for Context-Aware Ubiquitous Learning. IEEE Transactions on Learning Technologies. 9(1). 37–45. 47 indexed citations
14.
Hsu, Tien‐Yu. (2012). Constructing a gamed-based learning website for children. International Journal of Humanities and Arts Computing. 6(1-2). 184–203. 3 indexed citations
15.
Chi, Yu‐Liang, Tien‐Yu Hsu, & Wei‐Pang Yang. (2006). Ontological techniques for reuse and sharing knowledge in digital museums. The Electronic Library. 24(2). 147–159. 16 indexed citations
16.
Hsu, Tien‐Yu, Hao‐Ren Ke, & Wei‐Pang Yang. (2006). Knowledge‐based mobile learning framework for museums. The Electronic Library. 24(5). 635–648. 34 indexed citations
17.
Hsu, Tien‐Yu, Hao‐Ren Ke, & Wei‐Pang Yang. (2006). Unified knowledge‐based content management for digital archives in museums. The Electronic Library. 24(1). 38–50. 13 indexed citations
18.
Chi, Yu‐Liang, Tien‐Yu Hsu, & Wei‐Pang Yang. (2005). Building ontological knowledge bases for sharing knowledge in digital archive. 19. 2261–2266 Vol. 4. 3 indexed citations
19.
Hsiang, Jieh, et al.. (2001). Content management for digital museum exhibitions. 450–450. 5 indexed citations
20.
Huang, Yin‐Fu & Tien‐Yu Hsu. (1999). A Design and Implementation of Museum Multimedia Information System.. Journal of information science and engineering. 15. 273–286. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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