Immediate Impact

10 standout
Sub-graph 1 of 4

Citing Papers

Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
2025 Standout
The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning
2025 Standout
2 intermediate papers

Works of Amna Khan being referenced

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
2017

Author Peers

Author Last Decade Papers Cites
Amna Khan 40 6 18 86 51 16 227
Xiao‐Fan Lin 20 10 10 88 90 17 278
Xiaoshan Huang 19 6 17 77 72 24 200
Fintan Culwin 29 2 7 31 58 20 273
Elif Polat 20 4 9 66 82 23 263
Sinan Hopcan 23 4 7 66 89 25 269
Xiaojiao Chen 19 3 10 43 38 15 224
Paul Toprac 14 1 10 74 69 11 197
Athanasios Mazarakis 17 6 60 20 24 182
Eva Wong 23 5 27 46 136 17 292
Sarika Kewalramani 19 13 14 50 179 24 297

All Works

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Rankless by CCL
2026