Immediate Impact
10 standout
Citing Papers
Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
2025 Standout
The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning
2025 Standout
Works of Amna Khan being referenced
Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
2017
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Amna Khan | 40 | 6 | 18 | 86 | 51 | 16 | 227 | |
| Xiao‐Fan Lin | 20 | 10 | 10 | 88 | 90 | 17 | 278 | |
| Xiaoshan Huang | 19 | 6 | 17 | 77 | 72 | 24 | 200 | |
| Fintan Culwin | 29 | 2 | 7 | 31 | 58 | 20 | 273 | |
| Elif Polat | 20 | 4 | 9 | 66 | 82 | 23 | 263 | |
| Sinan Hopcan | 23 | 4 | 7 | 66 | 89 | 25 | 269 | |
| Xiaojiao Chen | 19 | 3 | 10 | 43 | 38 | 15 | 224 | |
| Paul Toprac | 14 | 1 | 10 | 74 | 69 | 11 | 197 | |
| Athanasios Mazarakis | 17 | 6 | 60 | 20 | 24 | 182 | ||
| Eva Wong | 23 | 5 | 27 | 46 | 136 | 17 | 292 | |
| Sarika Kewalramani | 19 | 13 | 14 | 50 | 179 | 24 | 297 |
All Works
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